Relates to MC-1133, MC-247234, MC-262424 and MC-262507.
When an entity comes into contact with water, splashing particles are created centered on that entity. This happens even if the block at the entityโs center position happens to not be water. This is easiest to see when entering water from the side.
To reproduce, you can place a water source surrounded by pressure plates, then walk into it from the side without jumping.
Results: the water particles are emitted centered on the player, even though they werenโt centered on the water upon entry.
Expected results: the particles would instead be emitted from the water, specifically the intersection between the water hitbox and the entity hitbox, as is done for falling-on-block and sprinting particles.
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After consideration, the issue is being closed as Invalid.
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It clearly isnโt a feature request, though? Particles are generated in the completely wrong position. If MC-262507 is a valid issue, so is this.
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