mojira.dev
MC-1133

Whether or not a player experiences some effect is calculated based on the block under the center of the player

Mod edit:
When the player stands at the very edge of a block so that the center of the player is over the edge of the block, the game calculates the actions of the player according to the (air) block below the center of the player but not to the block the player is standing on.

  • walking completely silent

  • walking speed on Ice edge is normal

  • fall damage when falling on the edge of slime blocks

  • no reduced fall damage when falling on edge of hay bale

  • wrong/no fall particles when landing on the edge of a block (allows for MC-240028, MC-240029 and MC-122547 to be seen)

  • no damage while standing on the edge of magma blocks

  • can jump normally on the edge of honey blocks

  • jumping while standing on the edge of farmland does not turn it into dirt

  • redstone ore not activated when standing on the edge

  • not being affected by soul speed when standing on the edge of soul sand/soil

  • when landing on wool with the player center above air, sculk sensors are activated (MC-252389)

  • when walking on the edge of blocks, sculk sensors do not detect vibrations (MC-207290)

  • taking fall damage at the edge of powder snow


Walking at the very edge of a block, and I mean the longest out possible on a block, will make it silent since it is not registering the walking. You are still on the block, just that it is silent. This bug has existed since before alpha.

Linked issues

MC-255580 Water particles seen when landing on edge of block next to water Resolved MC-205570 Jumping on the edge of powdered snow Resolved MC-130371 Footsteps from Structure Void Resolved MC-245528 Flowers and other non-solid blocks can generate sprinting particles Resolved MC-261868 Walking or jumping on the edge of wools is detected by sculk sensor Resolved
MC-262777 Sprint-jumping on the edges of solid blocks can still produce the occasional incorrect sprint particle and/or create particles in midair Open MC-101950 Walking on shulker, boat/raft or boat/raft with chest doesn't play footsteps sound Open MC-178723 Fishing rod bobbers don't activate a target if shot on the very edge Open MC-197267 Guardians fail to make flopping sounds if they aren't centered on a solid block Open MC-199197 Fireworks shot up towards a target block don't always activate it on impact Open

Attachments

Comments 101

Confirmed, this occurs on mac computers too.

Please don't mark an issue as affecting a future version; you can't have tested it already 🙂

Confirmed in 1.4.6.

I think the problem is that when you walk out oh the very edge of a block, you're actually no longer on the original block. If you go into 3rd person mode, you can see that you aren't actually on the block, and that you're actually on the air. It still registers that you are standing on the block, but not the part that makes noise.

Still a concern in 1.7.5, 14w08a and 10b, relates to MC-44381

91 more comments

Can confirm in 23w06a

Still not completely resolved in Minecraft 1.20 Pre-release 6 with scaffoldings. Scaffoldings are not included in the bug report. A duplicated bug report is MC-165067

 

With at least 4 scaffoldings, go to the top and hold shift at the edge of it to get fall damage.

 

Video of the bug being played in Minecraft 1.20 Pre-release 6: bug video

@unknown That is MC-139063, which is a separate bug.

Soitora

muzikbike

gnembon

Confirmed

Normal

Hitboxes, Player

edge, sound, walking

Minecraft 1.4.1, Minecraft 1.4.2, Minecraft 1.4.6, Minecraft 1.4.7, Minecraft 1.5, ..., 23w06a, 1.19.4 Pre-release 2, 1.19.4, 23w14a, 23w17a

23w18a

Retrieved