The bug
If you have a stone block with a torch on the top and jump down onto it, the sound related to walking on a wooden floor plays instead of that for walking on stone.
How to reproduce
Place a line of blocks (not wood) on the ground
Place torches on the ground next to it
Sneak on the edge of the line of blocks until your center is above the torch
Walk straight along the line of blocks
❌ You'll hear the sound of wood from the torches
Related issues
is duplicated by
relates to
Attachments
Comments

it happened to me as well on windows 7, minecraft 1.4.4 (don't know java version). i jumped on a torch on grass and the wood-sound came instead of grass.
Just noticed whilst checking in 13w09b that the same happens with redstone torches, redstone repeaters and signs.
Also, comparators and hoppers!
Can confirm in 13w41a.
Confirmed in 1.7.2.

Confirmed in 1.7.4.
thats on purpose by mojang thats the sound for torchs
Confirmed for 15w46a & 1.8.8
Suggested summary change:
Walking on non-solid blocks with no collision plays their respective walking sounds
Strongly related to MC-1133

I want to note that this doesn't affect particles. Apparently they get calculated differently.
Confirmed in 1.12-pre5.
Can confirm for MC 1.12.1.
Can confirm for 18w11a.
This is affecting me, too, on version 1.13 Prerelease 7.
It does this when running through tall grass as well just not as noticeable because the sound of tall grass on grass is the same
Can confirm for 1.14.1pre1

Affects 19w38b, can I request ownership?

Affects 19w39a

Affects 19w40a

Affects 19w41a

When testing MC-1133, you can notice this bug at the same time. If you walk along the edge of blue/compact ice, with torches on the floor next to it, your walking speed will be normal and you'll hear wood stepping sounds, eventhough you're suspended by ice. This is how I've been testing these two bugs at once.
Basically the game appears to calculate the sound and other effects depending on what is under the center of the player, and not what you're actually walking on. Jumping/falling/walking is all the same therein. I tried to rephrase the summary of this ticket to be more concise about this, but it's difficult and I don't want to make too many assumptions about the mechanic.
I thought that this was a feature since your character is kicking the torch as they fall...
Relates of MC-1133
Can confirm in 21w05a.
Can confirm in 21w05b.
Relates to MC-8820.
Also happens with light blocks for example, see MC-227470
Can confirm this in 21w39a.

Can confirm in 21w40a.
Can confirm in 1.18.1.
Can confirm in 1.18.2.

Present in 1.19-pre1.

Present in 1.19-pre2.

Present in 1.19-pre3.

Present in 1.19-pre4.

Present in 1.19-pre5.

Present in 1.19-rc1.

Present in 1.19-rc2.

Present in 22w24a.
Can confirm in 1.19.1.

Can confirm in 23w06a

Present in 1.19.4.
This issue was present in 23w17a but no longer occurs in 23w18a. This issue has been fixed in 23w18a.