What I expected to happen: The player's first-person hand and held item should render normally with correct lighting, even at extremely high altitudes.
What actually happened: When the player flies to Y coordinate 2047 or higher, the first-person hand and held item turn completely black, indicating that the lighting engine fails to calculate light levels at this height (likely due to the 12-bit Y-coordinate limit overflow in the lighting system).
Steps to Reproduce:
Launch Minecraft in version
26.4 shapshot 8without any mods.Create a new world or load an existing one.
Switch to Creative mode and start flying upwards.
Continue flying until the Y coordinate reaches 2047 or higher.
Look at your first-person hand or held item.
Additional Information: This seems to be a boundary issue related to the lighting engine's Y-coordinate limits, similar to the historical MC-81067 but occurring at the 12-bit integer limit (2047). Please see the attached screenshot/video for evidence.
Environment
OS: [Your OS, e.g., Windows 11 / macOS Sonoma 14.5 / Ubuntu 24.04] Java Version: [Your Java version, e.g., Java 21.0.5] GPU / Driver: [Optional, e.g., NVIDIA RTX 4060, Driver 560.94] Additional: Vanilla client, no mods or resource packs installed.
Linked issues
duplicates 1
Attachments
Comments 4
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