Stained glass, stained glass panes and ice show the texture in all their face, unlike it happens with normal glass/normal panes/ice in 13w39. I attach some photos (the last is 13w39 snapshot, with ice being correctly displayed)
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@Alan Scheinbaum:
"Works as inteded". Making all sides of glass and ice visible is one of the main purposes of fixing MC-1379. Btw, it doesn't even look bad (quite the opposite, it looks more realistic by far). As insomniac_lemon said, the only issue here is that normal glass blocks still don't show all sides (see MC-34751).
Now even dev confirmed as "Won't fix":
https://twitter.com/Dinnerbone/status/388829446796742656
It's intended to see transparent textures through transparent textures now (can't-see-water-through-ice-bug as Dinnerbone calls it >> nothing else than MC-1379).
Anyone please resolve this.
@zombie hunter
I think that there are two issues here:
1. Glass doesn't has this feature. Or add it to glass, or remove it to stained glass.
2. Glass panes NEED backface culling. I mean, they are thin, so both faces look too close to other, it's not nice.
@Jesper the End, @Dinnerbone:
Glass and ice being too dark is a texture-related problem and can easily changed by adjusting transparency, but doing it by changing the rendering method isn't the right solution, it looks just awful.
I don't understand why this >>> http://i.imgur.com/2yJVzYI.jpg should look better than before in any way (what you can see here are actual glass blocks, not panes!).
EDIT:
The water surface is no longer visible too: http://i.imgur.com/Tunfp6r.jpg (the block is placed exactly at y=63!)
This makes it even worse 😞
hmm yeah, you guys are right, the problem I'm the most concerned about is slabs/stairs/fences inside transparent blocks
I'm not sure which one I like more the 13w41b one or the 13w42a one
probably the last one
Jesper, enabling backface culling did not "fix" the issue of z-fighting, only got rid of the symptom. Z-fighting is still present in chests (you just don't see it), mob parts too close (like ocelot legs inside their body), mob overlays, and more things when at a distance (like the inside of hoppers when way above them). Z-fighting could be actually solved a few ways (depending on which issue it was), either by ray-tracing, block logic (this block is closer, therefore the back face should be displayed in front of the front face of the other block), or by changing how pieces are placed (for the chest lid and mob-stuff).
I'm not sure how this issue will ever be fixed if it is, but backface culling is not fixing the problem. This is also a performance issue that probably hurts people with lower/older hardware more, and the issue needs to be targeted directly.
EDIT: also, the images you linked to are both the same
oops, I edited that. z-fighting is not fixed but it is with the translucent blocks, though according to Ezekiel it is not fixed (MC-34644) I just don't know where
@Dinnerbone:
What's the status of this now? As I said before, the way you "fixed" it just looks awful, stained glass blocks look like panes now the water surface (seen from underwater) is invisible too. Can you at least make backface culling optional for resource packs ?
The best solution would be to fix MC-34751 ...
NOT a bug, this is a nice feature (no backface culling). The only issue here is that glass doesn't have the same feature.