My custom resourcepack's water texture files worked fine in Snapshot 13w37b and now are broken, as in it has some parts of the texture missing.
My water_still.png has holes in the texture, water_flow.png has basically the opposite look of water_still.png.
EDIT: 13w41a - Flowing/still water are still broken at a distance.
EDIT: 13w42a - Everything appears to be fixed from what I've tested. Please post your feedback from the new snapshot.
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Gah, and boy was I right. It seems that anything <50% opaque is being truncated to 0. This is really bad. I hope this was just some issue caused by different libraries (hopefully fixable) and not an intentional limitation.
Hey insomniac_lemon! You seem to be fascinated by my (Kyle8497) posts, especially on the Minecraft Forums! I must thank you for your input on this as well.
Actually, as usual (lately it's been happening) I was going to report this myself, but upon searching you had already created the ticket. π
well... that screenshot at least shows some water... but for me I see no water at all... just 1-3 pixels... (only in cauldron... the water is otherwise rendered correctly) O_o
attached a screenshot of my own rp.
to left empty cauldron
to right ... filled cauldron with water (notice the few dots of pixels = thatΒ΄s all I see from my water in a cauldron...)
I just realized what this is. The rendering of partial transparency in Minecraft has changed, it's taking the stuff that's mostly transparent and bumping it down to 0% opaque, and taking the stuff that's mostly opaque and setting it to like 90% opaque or something. I think at least, due to my nether portal looking more opaque than it should. I'll have to test with ice.