When switching between 3D Anaglyph On/Off the colour of biome and grass can corrupt.
What I expected to happen was:
All grass, leaves and other items affected by biome colours would've changed back to the correct colour.
What actually happend was:
It became 'stuck' in 3D Anaglyph colors.
Steps to Reproduce:
1. In the Main Menu, enable 3D Anaglyph.
2. Make load or create a world. (I recommend making a creative superflat world)
3. Let a few chunks load.
4. Disable 3D Anaglyph.
--OR--
1. Load an existing world.
2. Enable 3D Anaglyph.
3. Close the settings menu.
4. Press F3 + A.
5. Disable 3D Analyph as fast as you can.
Only the chunks which load while 3D anaglyph is on will get a colour corruption. Loading unloaded, existing chucks or generating new chucks won't have a colour corruption.
See screenshots for difference in a Extreme Hills Biome.
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Can confirm. I also attached a screenshot to demonstrate corrupted grass colours between biomes.
Also in 1.5.1
Fixed!

I'm going to jump in here and say that this isn't fixed and I can still reproduce it.
Confirmed in 13w25a.

Uploaded some images

However I should note water definitely seems fixed.
Sigh. The easiest way to fix it is by just removing this pointless 'feature' ....

Although that probably isn't an option for some people. There must be an alternative to the easy way.
Totally really fixed now.