mojira.dev
MC-386

Clouds Generate at Level 128 Even if Ground Level Higher

Clouds generate in the ground if the world is taller than 128 blocks.

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Cloud height is a fixed value, thus this works as intended. It also sounds like you used a mod to generate this, please report bugs found in vanilla only as the bug you think you may be finding might be from your mod and not from mojang.

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@sterlingred: No mods; just one of the included superflat presets ("Tunnellers Delight") which has a ground level ~230.

To put the issue another way: the fixing of 128 as cloud height was done before superflat customisation allowed worlds with an arbitrary ground level.

In either case, one should not be able to see the Sun through the (solid) side of a cavern by looking through a cloud.

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Yes rendering through the clouds is a problem, as far as the level height of clouds in that specific game mode, its more of a feature request.

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"In either case, one should not be able to see the Sun through the (solid) side of a cavern by looking through a cloud."

That is most definitely a bug^

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Since MC-997 was marked as a duplicate of this bug, there's a couple more parts that should be included.

When you are below the cloud level, looking up, any blocks behind the clouds are completely obscured as there is no cloud transparency (except, strangely, you can still see the sun and moon, as noted above). Then, if you fly in or above the cloud layer, they are transparent as usual, and you can see the blocks through them as per normal. There are screenshots of the effect on the MC-997 bug report.

So the cloud height is as expected, but the cloud transparency does funny things!

kumasasa

Removed the second issue from the title, because rendering clouds at 128 is intended, but the non-transparency is a bug.

kumasasa

Relinked the cloud issues. The non-transparency bug MC-997 is reopened

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I've created MC-3784 for the third part of this: seeing the sun through the clouds while underground.

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I would like this to be fixed, as I play on this server, that's towers are at cloud level, and the clouds go right through the building, it gets annoying. So I have to use optifine to move my cloud height to above the building/sky limit.

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Customizable, client side, cloud height would fix this

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I have tested and confirmed it being affected in later versions, such as 1.4.7 and 1.5.1 .

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Since my issue just got linked here as a duplicate, can this be reopened now that the Customized World type was added, allowing players easy access to adjusting sea level and base height? Adjusting the sea level to 128 and base height to 16.0 (just below 128 for main land, nice island style generation) in Customized worlds causes the clouds to be moving at the surface of the water or across the lowest layers of land, which is quite distracting.

kumasasa

This site is for bug reports only. For feature suggestions or changes please see: Minecraft Suggestions on Reddit.

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Not sure where my last comment went, but this is NOT a feature request. It is a bug report of an apparent oversight during development that allows players to change the base height and sea level so that clouds appear in strange locations on the new settings. I have never seen a dev admit that this unexpected placement of clouds in relation to sea level/base height is an intended feature, hence why this report should be re-opened until a dev can confirm the intended feature or resolve the bug report.

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1. "Apparent oversight" indicates that this is definitely a feature request.
2. "I have never seen a dev admit that this...is an intended feature" therefore it isn't - an ad ignorantiam argument does not improve your point.

I agree that this is an oversight, but it is not a bug that it doesn't make sense. There isn't really a better way of figuring out the cloud height, so it isn't easily changeable.

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"Apparent oversight" is when something that should be changed to match other changes is not made, ergo causing strange, or "buggy" behavior. Therefore, bug report. Just say saying "I have never seen a dev confirm it is intended" may work for you to keep it closed, how about a dev "never confirming it is a bug"? By your logic that means that is also not a good argument to keep this closed, since ONLY A DEV can decide what a bug is, and NOT some random moderators and contributors to a bug reporting site basing it only on the fact that "cloud height is defined as a static value, therefore it is intended". Consider that cloud height has been at 127/128 since beta 1.8, and when OR 1.2.1 the world height was changed to 256, clouds were left at 127/128 to "allow players to build much further above the clouds".

And I can think of a very easy way to figure out cloud height since people have said it is hard-coded into the game at 127: change the definition to reference "seaLevel + 64". Or any number, 64 just preserves the current sea level-to-cloud height difference.

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The definition of a bug is something that is doing something other than it was intended for/an undesired result by the programmer(s). This is not a bug but a suggestion that the community may like to see changed. The intended behavior is that cloud level is 128 blocks up. The cloud level IS working properly as it is at the intended height. There is no buggy behavior. However, if the height was shifted, lets say at 118 blocks up, that would be a bug as the intended height is 128. Thus, this is not a bug, but a suggestion.

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Seriously, you moderators suck, censoring comments that provide a different view than your own about whether an issue is a bug or intended feature. You have no authority to decide for the developers what is intended or not, and you have no right to remove my comments arguing that what I have reported is a bug just because you are looking at 1 single instance of code from quite a few versions ago. Let the developers do their job of determining "intended feature" or "confirmed bug" and stop being so arrogant that you feel you can speak for the developers when you did not develop any of the code.

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The job of a Mod is to filter through these reports an are in fact in contact with the developers of the game. The coders code the game and fix bugs known/not known and cant be sifting through every single report posted by the community, otherwise theyd have no time to actually fix the bugs or develop the game further, so while i can appreciate your frustration, the Mod's are doing there job as there supposed to which helps the Developers do there jobs, so abusing them in this mannor is disrespectful and not required.

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It would be nice if the server sent the client what height clouds should render at by default. (At login for example.) Servers that have custom world types with sea level above normal look weird having clouds closer to or below the ground. The client could still override the server setting but I think it having the server say what height is appropriate makes sense as it knows the world generation parameters.

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(Unassigned)

Unconfirmed

Minecraft 1.4.2, Minecraft 1.4.5, Minecraft 1.4.7, Minecraft 1.5.1

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