Well, I tried to make a mob with extra health using Attributes via summon command. But that didn't work, so I decided to use potion effects...
What I thought would happen:
Once I give them regeneration & health boost than they would have extra health. For more challenge.
What really happened:
I killed the zombie, but with the normal amount of swings with the sword, Instead of having to do like, ten swings.
How to Reproduce the bug:
put in this command:
/summon Zombie ~ ~ ~ {ActiveEffects:[{Id:21,Amplifier:(Any number),Duration:(Amount)},{Id:10,Amplifier:( Any number),Duration:(Amount)}]}
Comments 3
THX!. Sorry, I forgot to thank you.
By the way, I think you did that command wrong, try this:
summon Zombie ~ ~1 ~ {HealF:100.0f,Attributes:[{Name:generic.maxHealth,Base:100.0d},{Name:zombie.spawnReinforcements,Base:1.0f}],CustomName:Bob,CustomNameVisible:1,Equipment:[{id:137,Count:1}],DropChances:[1.0f]}
Yup because of the arguments you chose.
Example Mini-Boss: