When using mip-mapping, blocks like dead bush and tall grass have a dark outline around them, making them visually unattractive at a distance. This also has a minor effect on cactus.
The anti-alias used in the image preview nullifies the effect slightly, you may have to try for yourself.
This may be cause of mip-mapping however, it looks very bad mip-mapping is supposed to smooth textures out at low angles and long distances. Mip-mapping does not do this to other 3D games I play.
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.
I don't see a problem with it, it's hardly noticeable. Even if it is a bug, it's not a very significant one. Thank you for bringing it to our (the moderators, not my) attention, though.