Problem is far less noticeable in Minecraft 1.8. Could be considered fixed as of version 1.8.
Problem resolved/fixed, in current version.
I partially support the act for making hunger deplete more when regenerating or sprinting and jumping, it discourages you from doing those actions (sprinting & jumping is quite a powerful move in fighting). Also farming food is far too easy (except in the beginning of the game). However eating 10 times in 5 minutes is not great. I think it is better to make it more difficult to farm lots of food rather than make hunger deplete so fast.
On the plus side, if you do not sprint, hunger goes down very slowly, you should get used to it, like before Beta 1.8, no sprinting. So just try not to sprint or jump if it isn't absolutely necessary, it really helps, (as a workaround to this dilemma).
Still happens in 1.7.4
Still happens in 1.7.4
No, it was fixed around in 1.5.2.
Still happens in 1.7.4, definitely happens most with Zombies.
@Galaxy_2Alex. On the system requirements on the Mojang Support Page:
https://help.mojang.com/customer/portal/articles/325948-minecraft-system-requirements
It says Intel GMA 950 is supported, there was no notice at all that Mojang had removed support for it in 1.7.4 (it works with MC 1.7.2)
Also happens on Minecraft 1.7.4, but only happens when riding them.
Minecraft crashes on our old Mobile Intel GMA 950 with the latest drivers. It works with Minecraft 1.7.2 but not 1.7.4.
F2 still works in the title screen.
It looks terrible on textures like ladders and rails too, they go all dark at the mip-maped area.
If they had to make it pixelated, they should not use antialiasing, that makes things look very horrible at low resolutions and 'doesn't fit the Minecraft style.'
As you said, the wolf took a couple of seconds to actually look like it is sitting, which made it difficult to reproduce.
@Aaron Bell. Confirmed. I played around with the FPS slider and found that the world had far fewer world holes at 10 FPS than Unlimited. Also the world loads much faster on low framerate settings.
Able to reproduce
Try reinstalling the Minecraft files, that could help.
I still have this issue or possibly a slightly different but same result issue. on my nVidia Geforce 320m integrated with 256 MB shared memory. In 1.5.2, I had over 100 FPS with far render distance. Now I can hardly achieve 50 FPS at 8 chunks (normal render distance). I had suspected it was a LWJGL incompatibility issue.
This is just the way the game works to reduce resource consumption (and possibly lag).
Problem still persists in 1.8.7, regardless of whether FBOs are on or off. You can 'feel' your way around the controls by listening to the clicks, leaving the world and going back into the main menu restores the screen.