Quickly killing a mob causes the death rattle sound to not play.
To Reproduce
Spawn any mob (that is not fire resistant) in lava; notice that it will play the hurt sound upon death instead of the death sound.
Alternative
Place down an always active repeating command block with
scoreboard players tag @e[type=skeleton] add death {HurtTime:1s}
Place an always active chain command block so that the previous command triggers it
kill @e[type=skeleton,tag=death]
Spawn a skeleton in daylight and observe how it doesn't make the death sound (only hurt sound) when it dies/catches on fire.
Comments 31
Is this still a concern in the latest Minecraft version 14w04b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Resolving as 'Cannot Reproduce' for now. A fix version can be added afterwards in case someone finds out the exact version where this got fixed.
Confirmed in 1.4.6.