Here are some tests:
1.1. Playing in windowed mode with VSync disabled, no frame limit and driver-side Triple Buffering disabled will result in ~100-150 FPS with tearing effects.
1.2. Enabling VSync will result in 60 FPS and the tearing does stop.
1.3. Setting the frame limit to 50 will result in 50 FPS with no tearing.
1.3.1 This could already be a bug as either there should be tearing effects with 50 FPS or the FPS should go down to 30.
2.1. Playing in windowed mode with VSync disabled, no frame limit and driver-side Triple Buffering enabled will result in ~100-150 FPS with tearing effects.
2.2. Enabling VSync will result in 60 FPS and the tearing does stop.
2.3. Setting the frame limit to 50 will result in 50 FPS with tearing.
2.3.1. Due to Triple Buffering the 50 FPS are here correct but the tearing should not appear.
Also I'm noticing heavy performance impacts on input as soon as Minecraft is minimized if Triple Buffering is enabled.
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Cannot see anything strange in crash report.
Newest driver is used:
OpenGL: GeForce 8600 GT/PCIe/SSE2 GL version 3.3.0 NVIDIA 331.20, NVIDIA Corporation
Where are you getting the FPS numbers from? Are you sure they mean what you think they mean? There are different strategies for limiting FPS. Your first example could be fitting 50 frames into 60 by reusing frames.
Tearing with VSync and Triple Buffering seems like a bug though.
Is this still a concern in the current Minecraft version 14w11b or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. - bot
Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Yes, the bug does still exist in this version.
> The tearing issues appears if I enter a map with VSync enabled but disabling and enabling it fixes the issue.
On this test disabling and enabling VSync has not fixed the issue but the tearing was more difficult to see (probably I have just not noticed it on the last test).
Is this still an issue in the current Minecraft Snapshot 15w47c or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (
[minecraft|http://hopper.minecraft.net/help/finding-minecraft-data-folder]/crash-reports/crash-<DATE>-client.txt
) here.