Specific textures revert back to Minecraft default when overlapping resource packs, as follows:
Block Textures
-> double_plant_paeonia_bottom
-> double_plant_paeonia_top
-> double_plant_blue_orchid_bottom
-> double_plant_blue_orchid_top
-> double_plant_grass_bottom
-> double_plant_grass_top
-> double_plant_rose_bottom
-> double_plant_rose_top
-> double_plant_sunflower_back
-> double_plant_sunflower_bottom
-> double_plant_sunflower_front
-> double_plant_sunflower_top
-> double_plant_syringa_bottom
-> double_plant_syringa_top
-> double_plant_sunflower_bottom
-> double_plant_sunflower_top
-> double_plant_sunflower_front
-> double_plant_sunflower_back
-> double_plant_fern_bottom
-> double_plant_fern_top
-> flower_houstonia
-> flower_tulip_orange
-> flower_tulip_pink
-> flower_tulip_red
-> flower_tulip_white
-> glass_black
-> glass_blue
-> glass_brown
-> glass_brown
-> glass_cyan
-> glass_gray
-> glass_green
-> glass_light_blue
-> glass_lime
-> glass_magenta
-> glass_orange
-> glass_pink
-> glass_purple
-> glass_red
-> glass_silver
-> glass_white
-> glass_yellow
-> glass_pane_top
-> glass_pane_top_black
-> glass_pane_top_blue
-> glass_pane_top_brown
-> glass_pane_top_cyan
-> glass_pane_top_gray
-> glass_pane_top_green
-> glass_pane_top_light_blue
-> glass_pane_top_lime
-> glass_pane_top_magenta
-> glass_pane_top_orange
-> glass_pane_top_pink
-> glass_pane_top_purple
-> glass_pane_top_red
-> glass_pane_top_silver
-> glass_pane_top_white
-> glass_pane_top_yellow
-> leaves_big_oak
-> leaves_big_oak_opaque
-> leaves_acacia
-> leaves_acacia_opaque
-> acacia_sapling
-> acacia_big_oak
-> planks_big_oak
-> planks_acacia
-> log_acacia_top
-> log_big_oak_top
-> log_oak_top
-> log_spruce_top
-> log_jungle_top
-> log_acacia
-> log_acacia_top
-> log_big_oak
-> log_big_oak_top
-> dirt_podzol
-> dirt_podzol_top
Item Textures
-> fish_clownfish_raw
-> fish_cod_cooked
-> fish_cod_raw
-> fish_pufferfish_raw
-> fish_salmon_cooked
-> fish_salmon_raw
This can be "patched" by doubling up the textures in the topmost resource pack, but it is a waste of memory, cpu/gpu cycles and time to do so.
This affects all new textures introduced in Minecraft 1.7.
Attachments
Comments 9
Try to be a little more civil when posting bugs and comments. Provide the same respect to us that you expect from us.
I wasn't at all sarcastic. I don't understand why this slipped through when it was such a big feature.
That being said it's not actually part of the bug, so remove it if you will, but I stand by my statement. Professional standards are. Period.
Absolutely. It can be reproduced with the currently released version of ACME Pack and ACME Christmas Pack:
http://www.mediafire.com/download/eba4xn644z324an/ACME_Pack_64x_MC17.zip
http://www.mediafire.com/download/toamzll5tlhbzd1/ACME_Christmas_Pack_256x_MC17.zip
Reproduction is just a matter of loading the ACME Christmas Pack over the ACME Pack.
Tested with 128x and 256x resolution packs. Errors not reproducable. Probably a case of human error. Chances are I shouldn't have posted this bug whilst under the influence of the flu.
Unless anyone else can confirm/reproduce, this bug can be closed.
Thanks for your time.
Confirmed