Since minecraft updated to 1.7, there was the /summon command. This allowed you to summon projectiles with NBT tags to determine direction and other traits. The wither skull and small fireball projectile are some of these. However, when the command is put in and entered, the wither skull or small fireball will appear for a brief moment, then cease to exist. This does not happen with the arrow or normal fireball.
Steps to reproduce:
1. enter this command: "/summon WitherSkull ~ ~ ~ {ExplosionPower:1,direction:[0.0,0.0,0.0]} or
/summon SmallFireball ~ ~ ~ {ExplosionPower:1,direction:[0.0,0.0,0.0]}
2.Watch as it disappears.
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Yes, skyliner is correct. This is unrelated to the motion report. This works just fine with a fireball, but when used with the small fireball and wither skull it occurs. Please reopen this topic
This issue has not been resolved nor has the problem been fixed. Please reopen this issue for further inspection. It is not a duplicate of the one listed
Fixed for a future version per Searge:
I fixed an issue today that caused fireballs to flicker and non-moving wither skulls to become invisible. Map makers, switch to armor stands
Turns out that it was fixed right away in 1.8.2-pre1 (when summoned with direction they no longer flicker).
However, the fire animation on large fireballs (not the fireball itself) still flicker, and the fire on small fireballs only pops up every now and then.
This is unrelated to the "Motion" report. This is more of a rendering issue; as of 14w02c the SmallFireball and WitherSkull are summoned and exist, but will not be visible (even when relogging). They do take on their correct velocity, you just can't see where they are.