mojira.dev
MC-42415

Zombies Split into Multiple Zombies

Zombies sometimes suddenly have a second zombie right next to them. And no, this can't possibly be an intended feature, because nobody would ever think this is a good idea. Zombies aren't planarians.

There's adding additional challenge (which can be done with improved AI, aggression, group tactics, etc)... and then, there is stupid. Or a glitch. Which is what this simply HAS to be.

Please fix it soon. It's absolutely ruining hardcore games with unfair deaths, due to fighting one zombie causing another to appear within my hitbox and killing me almost instantly and unavoidably.

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ZaCloud

Not resolved, it still happens...

Neospector

Resolved because it works as intended. Mojang did, in fact, think this was a good idea to increase difficulty.
Zombies are social creatures, they have a chance to spawn extra zombies on death. This behavior is not limited with range and therefore zombies occasionally spawn next to their fallen brethren.

ZaCloud

@Neospector, there are plenty of ways to increase difficulty without going "Let's make other zombies appear out of thin air!" What next, creepers appearing on your head? There are things you don't do because they make no sense and just add "artificial" difficulty due to unfairness. This is one of them.

And as you can see in my video, the zombie doesn't even have to die for it to happen. And it appeared in my hit-box, causing me to die. This happens quite often. Are we really supposed to pretend Zombies acquired and effectively use teleportation technology? Why not skeletons and creepers too then? Just have all the enemies appear right in our faces because "Difficulty".

They could take a page out of Coros's book with Zombie Awareness mod, and the Hostile Worlds mod. http://www.coros.us/mods/
Swarming behavior, increased spawn rate (but NOT random in-your-face, just multiple zombies at single point), aggression increase based on your actions, more direct tracking behavior. Then with Hostile Worlds, digger zombies dig to your location or home base, with helmeted invaders following with super-aggressive behavior and always attacking in a unified group.

THAT is how you increase difficulty. Not "Suddenly, zombie on your head!" That's like increasing the difficulty of an obstacle course by occasionally going up to the contestant and punching them in the face, instead of making more cerebral or slippery obstacles. That's just crazy and stupid. Period.

Neospector

Whether you like it or not is irrelevant, Mojang designed it this way.
It was in the changelogs, and contacting any of the Mojangster's on Twitter will prove it is intended.
To change it, you can try to use the Suggestions forum, but this has been discussed before. It has been around since snapshot 13w23b and there has been plenty of chatter.
Any way you cut it, works as intended.

alexzombie04

not bug, but i Confirmed

ZaCloud

(Unassigned)

Unconfirmed

behavior, behaviour, duplicated, duplicating, duplication, mob, multiplicate, spawn, spawned, spawning

Minecraft 1.6.4, Minecraft 1.7.1, Minecraft 1.7.2

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