Present in 1.20.1. I sorely miss the horses being more expressive. 😞 They feel so much less alive & substantial. It really lowers the quality of life in my game.
Even if it WAS a bug, I'd like to have it back; it makes it seem the Creeper's trying to flank you, & also it helps it not just walk into your sword repeatedly, making it a little more challenging to kill it (smarter behavior).
Wow... This is STILL not even assigned (considered low priority too... 😞), & the fix MIGHT even be relatively simple?
Is it an issue of the mob being unable to perceive properly first, in order to then follow? Or is the follow property just plain not adding itself onto the mobs correctly?
Could @unknown be onto something, maybe?
Aww, that's not really resolving it though, that's putting a band-aid on it. Having to manually delete the worlds is needlessly cumbersome. Why couldn't the button instead do what it said it would do, instead of being re-labeled to leave us with additional inconvenience? 😞
This happens to me and several friends on a server as well. I'll pillar up a tower of gravel, then shovel my way back down over and over to harvest flint. But sometimes my character will just start sliding sideways, as if being gently pushed, until I fall off (and sometimes die). Unless there's some strong wind mechanic that's never been mentioned when you get to a high altitude, it's really weird and messes things up. 😞
This problem existed a long time ago, then seemed fixed... but has now returned. It's doing the same behavior for me on a friend's server; our fenced-in Iron Golems are all just wandering gradually into one corner.
A similar occurrence I reported was breaking wheat changing into a smooth stone for a split second sometimes, on Survival Multiplayer on a vanilla server.
I wonder, does anyone else have MC-11834 happening around the time this happens to them (the "has no item" error)? Could the two be connected? It seemed to coincide for me.
Vanilla server.
Ahh sorry, multiplayer on a server, no mods.
I've noticed that this error seems to coincide with breaking of blocks. I wonder if the wrong items are coming out when blocks are broken. I've reported another error, where I noticed the coincidence: https://bugs.mojang.com/browse/MC-71837
Broken wheat briefly showed up as smooth stone. And the errors contained here happened around the same time. Perhaps it's not always visually possible to see the bug happening, but maybe the errors contained here (MC-11834) are being thrown BECAUSE of the bug contained in MC-71837.
Just a guess.
Still present in release version 1.8.
Still present in the new 1.8 release. This happened during caving on SMP (vanilla, ultra hardcore rules). It kept changing the entity number.
[11:14:17] [Client thread/ERROR]: Item entity 383467 has no item?!
[11:14:17] [Client thread/ERROR]: Item entity 383467 has no item?!
[11:14:17] [Client thread/ERROR]: Item entity 383467 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:26:28] [Client thread/ERROR]: Item entity 405090 has no item?!
[11:32:08] [Client thread/ERROR]: Item entity 414574 has no item?!
[11:32:08] [Client thread/ERROR]: Item entity 414574 has no item?!
[11:32:08] [Client thread/ERROR]: Item entity 414574 has no item?!
[11:36:08] [Client thread/ERROR]: Item entity 425054 has no item?!
[11:36:08] [Client thread/ERROR]: Item entity 425054 has no item?!
[11:36:08] [Client thread/ERROR]: Item entity 425054 has no item?!
[11:47:20] [Client thread/ERROR]: Item entity 450031 has no item?!
[11:47:20] [Client thread/ERROR]: Item entity 450031 has no item?!
[11:58:13] [Client thread/ERROR]: Item entity 476488 has no item?!
[11:58:13] [Client thread/ERROR]: Item entity 476488 has no item?!
[11:58:13] [Client thread/ERROR]: Item entity 476488 has no item?!
[11:58:13] [Client thread/ERROR]: Item entity 476488 has no item?!
[12:07:56] [Client thread/INFO]: [CHAT] [name] was blown up by Creeper
[12:15:50] [Client thread/INFO]: Connecting to [ip]
[12:18:31] [Client thread/ERROR]: Item entity 12483 has no item?!
[12:18:31] [Client thread/ERROR]: Item entity 12483 has no item?!
[12:18:31] [Client thread/ERROR]: Item entity 12483 has no item?!
Happening in a New single-player World on 1.8 pre-2 as well. Block lag, general lag, and the message in the background that it "can't keep up" and is skipping ticks.
Not sure if this is related or not, but in 1.7.10 release, I had a named cow tied to a fence post, and eventually it disappeared. I was not holding the lead, but it was tethered. Real bummer.
Still an issue in 1.7.10, confirmed. Also as Marios said, sometimes both the lead AND the mob you have tied to the fence post disappear! I had a named cow tied to a post, died, and returned to see the lead rope invisible, but the cow still acted tethered (didn't wander beyond the boundaries) and the rope was still tied around the fence post.
A while later, I'm not sure if I died again or not, but I came back again, and the lead and cow were gone entirely. I searched the whole area to see if he'd gotten loose, but no named cow was anywhere in my fenced-in yard. 😞
R.I.P Crafty the Bull... killed by glitch.
Not sure if I'm doing something wrong or not, but my resource pack sounds (which used to work back when the 1.6's were new) no longer overwrite the original game sounds now that the new launcher is out. Tried in versions 1.7.4, 1.7.2, and the 1.6's. I DID rename "sound" to "sounds" folder.
All I did was import new .ogg files and rename them to the original filenames for wolf sounds in the wolf's sounds directory. bark1.ogg, etc (to make them meow like a cat instead).
The resource pack is loaded, and is higher on the list with Default down below it.
Could the new launcher be re-ordering priorities and overwriting the sounds with the defaults? Or is the customized sound directory being ignored altogether?
This might be a different case of the same problem (at least in summary)... but, I've replaced the wolf sounds with renamed sound files (in a resource pack), yet the original sounds are still the only ones playing. Minecraft 1.7.2, Windows 7 64 bit.
In other words, I put different sound files in, deleted the originals, and renamed the sounds the exact same as the originals. bark1.ogg, bark2.ogg, etc.. Yet when I go into the game, it only plays the ORIGINAL sound effects, the ones I deleted.
My resource pack is highest on the list (with Default second). Everything else is replaced properly (textures, title screen text, etc). But not the sounds. (I even renamed the folder "sounds" from "sound", tried different directory structures, everything I could think of. Am I missing something?
I had previously overwritten audio files with my resource pack just fine. So could it be a problem with the launcher and what it does with the files in terms of overwriting vs leaving alone?
Still an issue in 1.7.2, creating lots of frustration and futile button-mashing whenever encountering spiders. Can't test for 1.7.4 cuz it's so broken I just can't stand to use it anymore.
Well, this is happening in offline play too in my case, so I dunno about "server lag." SOME blocks drop pick-ups in Creative, or at least did in 1.6 (grass sometimes dropping seeds, and sugar cane, I think?).
I'm a bit frustrated that they decided to release this update, RIGHT before heading off to Christmas break. @_@ That's probably why this hasn't been addressed by now. Not the best decision, if you ask me. They should've waited till after their break, so they could be here to deal with the bugs that inevitably show up on updates. Silly devs. ;P
Could a developer building the structure have accidentally opened a chest, thus locking in the contents? And maybe both Java & Bedrock use the same structure file (or it was faithfully duplicated), thus why both versions have this characteristic?