Summary:
When a Player or Command Block uses @a, @e, or a UUID, the command returns a successful message but isn't properly executed. Examples:
/give @a minecraft:stone
Chat messages output to indicate items were given, however it drops them near world spawn, or at the spawn point of the player (this is something I haven't properly tested).
/clear @a
Even if the player has items, the command will say there were no items to remove.
/xp 30L @a
Will indicate that has given 30 levels to the players, however no levels will be received.
/gamemode 1 @a
Assumed from survival. Hearts will disappear, etc. and the client will be able to fly, however they will be kicked if they fly for to long.
Reproduction:
1. Open a world
2. Type
/give @a minecraft:stone
and note result.
3. Type
/kill
.
4. Type
/give @a minecraft:stone
and compare result to that of #2.
Linked issues
is duplicated by 22
Comments 9

To add to this: @e does not work, and the UUID doesn't work. However the username will work.
Thank you for explaining this! I know how I can fix it in the map I am making.
It's a Spleef map, I just need to not kill the players when the fall.
/gamemode command does not work either: switching from creative into adventure/survival mode will display the hearts, but the player will not be damaged by anything
This is a valid bug... Needs fixing!
/give, /effect, /clear, /gamemode and /scoreboard are having the problem.
It should be noted that @p is possible
will it be fist in 14w05?

Yes
While confirming in 14w03b, two facts have become clear: Command Block or not has no effect and /clear is also affected.