mojira.dev
MC-44608

Arrow Visual glitch with new @e teleporting

So, if you set up 2 commandblocks next to eachother, 1 with the command:

/tp @e[type=Arrow] @p

and 1 with the command:

/summon Arrow ~ ~10 ~ {Motion:[1d,0d,1d]}

And you setup a clock giving them both a pulse every three redstone ticks.

What happens is the arrow gets tp'ed to the closest player, but then visual driver draws it right underneath the player, until the arrow lands on the ground, instead of drawing its path...

Comments 4

Confirmed, but looks quite working as intended.
There is no arrow animation while teleporting arrows.

Confirmed for 14w21b, possibly intended.

Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.

Rubisk

(Unassigned)

Confirmed

arrow, command, command_block, redstone, visual

Minecraft 14w02b, Minecraft 14w08a, Minecraft 14w21b

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