Mipmap levels seem to have been changed and/or are broken, see screenshots.
This affects the following, but not limited to:
Tall grass (perhaps all cross-model blocks)
Glass blocks (not panes)
All rails
Cake
Ladders
Redstone wire
Reeds
Repeaters and comparators
All doors
Tested using mipmap level two (2).
Attachments
Comments 7
Just tried snapshot 14w04a, and this bug seems to have been improved. However NOW, Anisotropic Filtering is causing some odd rendering glitches, on any setting above 2 (2 seems to be working fine, or maybe not at all, hard to tell). At setting 4 or above, dark curved lines appear at extreme angles towards the horizon, mostly easily noticeable on a grass flat map. And when set to 16, white render glitches start to appear at extreme angles near the horizon in the NW and SE directions.
Hey, this is still present in 1.8.1!
This can be seen on most transparent blocks, which include rails, glass, redstone dust, cake, and ladders.
I can confirm that this is happening in 14w03b.
Regardless of which Mipmap level is used, there is no change in visual quality, it does not seem to be functioning at all. Still the same grainy/staticy textures. Not sure if it's Mipmapping, or anisotropic filtering, or both. But something is clearly not working.