mojira.dev

Nikolaus Stromberg

Assigned

No issues.

Reported

MC-249004 Dropper sometimes not powered by block right next to it, depending on location.. Duplicate

Comments

Maybe, I'll have to check into that one further. But that could be, ya. At least this is another example of how it negatively impacts redstone contraptions, if it is the same bug..

Edit: Ya, it's likely related. Since I also just found MC-10174 which was also tied to the same issue, and resolved as a duplicate.

Thank you for the help!

I also agree.. I'd been waiting for the 1.2 update to play survival again.. But now it's difficult to place torches or close doors in emergencies..
Standing-still while doing things as "work-around" is not an acceptable solution, because this game has LOTS of panic moments when your surviving.

It's almost impossible to place/pickup a bucket of water without making a mess because you can't stand still when water is pushing you around.
This issue is VERY game-breaking and SHOULD be the next thing they fix! (This and the lighting bug.) They're going to need a 1.2.2 asap just to fix some of these horrible bugs..

Yeah, I'm seeing this on Win10 too.. Really ugly/excessive edge shadows along block edges, and torches don't seem to be lighting properly because of that..

Yup, I'm also seeing this issue on the 1.2.1 update on Windows 10..
It's EXTREMELY rapid, and it doesn't just effect doors! It also seems to happen with Torch placement if your moving, I keep placing tons of touches every time I try to place one.

I'm still seeing this bug even now after the 1.2 update.. Hope it gets fixed eventually, it makes piston doors and other piston-moving contraptions look sloppy, graphically/immersion wise.
Edit: On PC as well.

Just tried snapshot 14w04a, and this bug seems to have been improved. However NOW, Anisotropic Filtering is causing some odd rendering glitches, on any setting above 2 (2 seems to be working fine, or maybe not at all, hard to tell). At setting 4 or above, dark curved lines appear at extreme angles towards the horizon, mostly easily noticeable on a grass flat map. And when set to 16, white render glitches start to appear at extreme angles near the horizon in the NW and SE directions.

Just tried snapshot 14w04a, and this bug seems to have been improved. However NOW, Anisotropic Filtering is causing some odd rendering glitches, on any setting above 2 (2 seems to be working fine, or maybe not at all, hard to tell). At setting 4 or above, dark curved lines appear at extreme angles towards the horizon, mostly easily noticeable on a grass flat map. And when set to 16, white render glitches start to appear at extreme angles near the horizon in the NW and SE directions.

Also confirming this issue. Using 14w03b, mipmap has no effect, regardless of which level it's set to. At least on grass, if not other block textures as well.

I can confirm that this is happening in 14w03b.

Regardless of which Mipmap level is used, there is no change in visual quality, it does not seem to be functioning at all. Still the same grainy/staticy textures. Not sure if it's Mipmapping, or anisotropic filtering, or both. But something is clearly not working.