I was trying to make FallingSand spawners for one of my creations, updating it with the proper NBT tags, when I discovered that the game was loading a LOT of entities and getting laggier and laggier at a high rate. I had the DropItem NBT tag set to 0 to make sure it wouldn't drop any items to prevent lag, and I also had /gamerule doTileDrops false, doTileDrops was not working properly on its own.
What I expected to happen was...:
The FallingSand spawners to work like they did in the previous version.
What actually happened was...:
FallingSand spawners make my game unplayable in a matter of seconds.
Steps to Reproduce:
1. Create a custom FallingSand spawner with NBT editors, world editors, or both.
2. Set the FallingSand to have a "DropItem: 0" tag
3. Watch the "All: #" Rise when blocks start breaking
4. If the blocks still break into items(You have found another bug if they do), do "/gamerule doTilesdrop false" and try again.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.