The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
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Instead of the side texture clipping itself, it shifts to the left.
What the texture should be doing is removing the texture for the side where the cake was eaten (a sort of "internal" texture viewing the inside of the cake). As of this report, the side texture shifts with each bite, giving the effect of the cake shrinking instead of being consumed.
@Th3F4114n0n3: Notice how, on the right, the front texture has the right-side edge shading at what should be a cut-off edge. On the left, it just cuts off, with no edge shading.
Upon further testing, this also happens with trapdoors and doors. This may be a duplicate. (MC-2053)
Strangely enough, the breaking animation is also shifted with the cake's texture.
Thanks Ryan 🙂
Unfortunately, he just moved it to the other side of the cake.
Also with glass panes now.
Can confirm in 10b
Well, the cake bug is caused by an improper model, but MC-2053 is still not fixed.
Wow such fix.
Thanks!

Relates to MCPE-107577
can you elaborate? not seeing it in your screen shot