mojira.dev
MC-45410

''Health'' tag doesnt work

Health Tag doesnt work, or at least is not longer in minecraft
(I think it was probably removed at 13w16adue to maxHealth Attribute)
But the only official information we have it is at minecraft wiki
http://minecraft.gamepedia.com/Chunk_format
But i asked them and they said that it hasnt changed, SO, health should be bugged. (or deleted, but we have no information about that)

This ''bug'' its easy to test with horses (horse Health bar), but you can check that a diamond sword wont kill a 2 health (1 heart) villager, Health tag doesnt work.

Attachments

Comments 7

I don't believe the wiki is actually "official", just the best we as a community can get...

EntityHorse is a subset of Mobs.

Something still isn't right here though... please provide the COMPLETE command that was issued from the command block.

Do the above but I also think I might know the problem...

summon EntityHorse ~ ~1 ~ {Heath:1000,Attributes:[{Name:generic.maxHealth,Base:1000.0d}]}

Looks like you didn't specify maxHealth.

Well, i didnt expecified maxHealth attribute because thats not what im reporting, i know that i can change mobs health with maxHealth attribute, but Health tag is barely useless the complete command just set a name;

This command /summon MOB ~ ~ ~ {Health:X} (Any mob and X∈ℤ) makes nothing to the mob's health:
do not change max health (this can be changed with maxHealth attribute),
minimun health is not changed(cannot be set),
do not change displayed health (cannot be set)
no relations with absortion,
and also do not change current health (this one is HealF Tag).

This is all i know about health properties in minecraft, and thats why i say that this is a bug, maybe there is something more, not sure.

@Anon_Ymus Im currently using this tag with mobs: villagers, horses, chickens, etc...
@Talven81 You can use mob generic tags to subsets of mobs
I used this command: /summon Villager ~ ~1 ~ {Health:2,CustomName:"John",CustomNameVisible:1} still not working
Im not looking for help D: sorry for misunderstanding, im just reporting a bug

Ah OK I misunderstood what they did with Health and HealF... replace Health: with HealF:

summon EntityHorse ~ ~1 ~ {HealF:0.1}

They replaced the health integer with a floating-point health attribute. Probably both are still on the wiki as it does apply to older versions still, but remember that the wiki is not a validation source.

Well, we can use HealF for that, but im reporting that Health tag is useless, it does nothing, it is no longer a tag, is it removed or just bugged?

Eduardo Salido

(Unassigned)

Unconfirmed

Minecraft 1.7.4, Minecraft 14w03b

Retrieved