When using the new /particle command, it outputs a success message (Playing effect <name> for <times> times) even if the specified particle name doesn't exist.
When used in command blocks, the comparator returns a true output (so it emits a redstone signal)
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oh, if its working for you then can you send me the exact command you used (I can't get it to work for some reason)
For what I understood:
/particle <particleName> <x center> <y center> <z center> <x radius> <y radius> <z radius> <particle speed> <particle count> <entity the particle should follow>
particleName: name of the particle, type "/particle " then hit tab to see all the available values
x, y and z center: the block that will be the center of the particle generation
x, y and z radius: how many blocks the generation should be expanded in the various directions
particleSpeed: the speed of the particle, determines how long it takes to despawn
particleCount: how many particles should be spawned in the selected area (they are spawned at random positions inside it)
entity...: if you choose an entity, it will drop particles as it moves
i know all that, but it doesn't work for me, so can you supply the exact command you used to make it work
confirmed, and this means that the command doesn't work, at all