Still there in 1.8.2-pre7
I don't get "Pinging..." anymore, but I assume that's intentional. The icon is fine.
1.8 released, bug still present ~9 months after reporting.
Still there in the first 3 prereleases.
Still there in latest snapshot; added the video to the issue.
Still there in 14w25b (probably affects every version from 14w02a)
Just checked, still present in 14w11b...
Confirmed. The dark anvil texture bug applies to every type of anvil, the slightly damaged one is also rotated.
Yeap same for me.
Still present in latest snapshot 14w07a.
I'm also talking about survival mode here, maybe you could merge the two issues.
That's what I meant...there is a really strange behavior. You can try, for example, going into spectator mode and look through a creeper's camera: if you do /gamemode survival you'll die, but the green pixelated filter will remain.
For what I understood:
/particle <particleName> <x center> <y center> <z center> <x radius> <y radius> <z radius> <particle speed> <particle count> <entity the particle should follow>
particleName: name of the particle, type "/particle " then hit tab to see all the available values
x, y and z center: the block that will be the center of the particle generation
x, y and z radius: how many blocks the generation should be expanded in the various directions
particleSpeed: the speed of the particle, determines how long it takes to despawn
particleCount: how many particles should be spawned in the selected area (they are spawned at random positions inside it)
entity...: if you choose an entity, it will drop particles as it moves
That's not right...the command is working, it's only outputting a wrong value.
Confirmed with latest snapshot (14w02c)
I searched for those keywords and found that result before opening the issue, but it doesn't look like the same bug... That bug is affecting jukeboxes and records, this one is affecting chests.
I usually get the FPS drop in every snapshot. The allocated memory stays to 100MB max and my FPS are above 200 on max settings
Have you tried enabling and disabling it again? Sometimes it's a bit buggy
Do you have VSync enabled?
VSync synchronizes the frame rate to your monitor's one, so it avoids rendering glitches. Basically if it's enabled, it means that you have a 60Hz monitor, and you really won't be able to see more than 60 FPS. I suggest you to keep it enabled, because there's no difference between what you can see when it's enabled and what you can see when it's disabled.
Still a bug in 16w06a