Look to the screenshot
Linked issues
is duplicated by 14
Attachments
Comments 8

The crash report is:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 25-1-14 20:42
Description: Manually triggered debug crash
java.lang.Throwable
at bby.p(SourceFile:1437)
at bby.aj(SourceFile:774)
at bby.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:154)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmw.a(SourceFile:298)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [boy['rempie555'/0, l='MpServer', x=813,21, y=57,62, z=514,45]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 800,00,4,00,518,00 - World: (800,4,518), Chunk: (at 0,0,6 in 50,32; contains blocks 800,0,512 to 815,255,527), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Level time: 91525 game time, 1000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [boy['rempie555'/0, l='MpServer', x=813,21, y=57,62, z=514,45]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bmw.a(SourceFile:298)
at bby.b(SourceFile:2029)
at bby.f(SourceFile:737)
at net.minecraft.client.main.Main.main(SourceFile:154)
-- System Details --
Details:
Minecraft Version: 14w04b
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 47723824 bytes (45 MB) / 165875712 bytes (158 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 14w04b
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2963, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Anisotropic Filtering: Off (1)
Oh... I see it! The problem is Faitfull! I turned it of and i see the normal steve! Sorry!

Ok.
This is marked as resolved, but has duplicates. In the latest snapshot, Minecraft 14w19a, this still happens. Here is my in-detail report: https://bugs.mojang.com/browse/MC-54859
New images and post grabbed from duplicate MC-55451
Summary: Minecraft loads your Resource Pack's "steve.png" file as a 64px x 64px file even if it's a 64px x 32px file.
Details: As of 14w11b onward, Minecraft will load your Resource Pack's default skin {"steve.png") into the game as if the image dimensions were 64 pixels-by-64 pixels, even if the file is 64 pixels-by-32 pixels.Steps to replicate:
Load any Snapshot version of Minecraft beyond Release 1.7.9.
Play offline or disable your skin.*
(In Snapshots 14w19a and onward, you can also die or teleport to see the skin display on your avatar.)Play in any world, offline or online.
Press F5 or your inventory button to examine yourself in-game.
Expected Results: You should see a dirty man in a cyan shirt with blue pants.
Observed Results: You see a very mangled monstrosity of a man with several transparent areas on his body and textures on the wrong faces.Comments: I'm sure this is one of those cases of "it's not a bug, it's a feature", but I lean toward the opinion of "it's a bug". Minecraft loads 64px x 32px skins from the web servers just fine, but not from texture packs, whereas release version 1.7.9 loads 64px x 32px skins from resource packs just fine. It's very odd that the recent snapshots would behave that way, unless Mojang is forcefully phasing "old-style" skins out in this way. But still, why does the client load remote skins 64px x 32px skins but not load "steve.png" from Resource Packs under those dimensions?
Edit: I guess this needs to be said: If you update the steve.png file in your custom Resource Pack to 64px x 64px, it will display fine. The default steve.png in the default Resource Pack displays just fine since it is 64px x 64px. It's only 64px x 32px steve.png files in custom Resource Packs that display incorrectly in the snapshots.
But that doesn't explain why loading 64px x 32px skins from the skin server works fine under snapshots.
Sorry for duplicate
I hope you can fix it
Thanks everyone.
I can confirm, and I shall try removing my faithful resource pack as well.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (
[minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) here.