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MC-49487

Zombies dont forget!

I was trying to create a sort of smoke grenade, based on particle, teleporting and summon commands; pratically, when the player drops a firework charge, an invisible squid is spawned and teleported to the dropped item, then the item is killed, lots of particle commands are toggled, the squid is killed, the player recive an invisibility effect and is teleported at the same position he was. The teleporting command should make the mobs forget your position, and this works for all the mobs except zombies. An also the teleport command (in this case is /tp @e[type=Squid] @e[type=Item,id=402]) is a bit buggy: sometimes works, sometimes not.
I attached the screenshot of the system .

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Comments 5

in 1.7.9 works, the issue starts from snapshots

Sorry, commented with wrong version. I updated the comment.

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.

Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.

yes, it still occurs in 1.8
sorry for being late.

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.

Lolol Asdf

(Unassigned)

Unconfirmed

Minecraft 14w08a

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