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MC-50858

Mobs get pushed through solid blocks when another mobs falls on them.

I have a zombie grinder where the mob lands on a half slab. Then there is a full block gap where other half slabs are attached to the bottom of the "tube" where they fall down (see pictures). Whenever a new zombie falls and hits the half slab, most of the other zombies get pushed outside and go all over the room. You can even hit the mobs when they appear to be outside of the holding area, so it's not just a graphical bug. After a second or so, the mobs get pulled back into the holding area where they should be. Note: I have not tested this in other scenarios (i.e. mobs falling on full blocks, filling in corners on "tube," etc.) because my setup works just fine in 1.7 with no glitches.

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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.

Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.

Not that I know of.

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.

Ryan S

(Unassigned)

Unconfirmed

Minecraft 14w10c

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