Bug #1: Skulls won't keep their item name.
Bug #2: Skulls always have the default Steve texture on mobs.
Steps for #1:
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1. Take a custom skull, for example "/give @p 397 1 3 {SkullOwner:"MHF_ArrowUp"}". The inventory name says "MHF_ArrowUp's Skull" for now.
2. Place it on ground. The server generates the log entry: "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String".
3. Take the placed skull back to inventory. The item name changes to "Head", though the custom skull still shows up if placed in-game again.
Steps for #2:
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1. Summon a mob with a custom skull by using a command block. For example "/summon Skeleton ~ ~1 ~ {Attributes:[{Name:generic.movementSpeed,Base:0.001}],Equipment:[{},{},{},{},{Damage:3,id:397,tag:{SkullOwner:MHF_ArrowRight}}]}"
2. Once again, the server responds with "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String"
3. The mob's head has the Steve texture instead of MHF_ArrowRight's head.
Comments 6
Not trying to get on somebody's nerves lol but bug #2 (summon mobs with skulls) still shows up with a Steve texture. Plus, placing a skull for the first time, still generated the server log "NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String".
Reproduce like this:
1. /give @p 397 16 3 {SkullOwner:"Rezzing"}
2. Place one on ground and the server generates an exception.
3. Pick it up again and it creates a new stack, which is not prone to log exceptions.
Ignore the warning in the chat.
Items with SkullOwner:"xxx" are the "old" format and will need be turned into a proper blob, you can achieve this by placing it and picking it back up.
[Client thread/WARN]: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String
Occur in 1.7.8
-> Place head