This might be an issue with redstone, most people here are saying that they have automatic farms. I just got disconnected after lagging a bit and we have a redstone clock running to change the scoreboard.
[13:05:00] [Server thread/INFO]: [@: Set the display objective in slot 'sidebar' to 'StoneMined']
[13:05:13] [Server thread/INFO]: [@: Set the display objective in slot 'sidebar' to 'DiamondsMined']
[13:05:26] [Server thread/INFO]: [@: Set the display objective in slot 'sidebar' to 'StoneMined']
[13:05:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 26467ms behind, skipping 529 tick(s)
[13:05:56] [Server thread/INFO]: ObsidianMinor lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[13:05:56] [Server thread/INFO]: ObsidianMinor left the game
They already are, (google is your friend, you'll learn all the good news quickly).
This bug occurred when I had VBOs off and I increased my render distance. When I increased the distance it made tons of new chunks and some nearby cow models and the extending area started to experience massive glitches.
Oh and I have this information about my video card found by AMD Overdrive
Name AMD Radeon(TM) HD 7800 Series
Description AMD Radeon(TM) HD 7800 Series
Vendor ATI Technologies Inc.
Core Frequency 450.00 MHz
Memory Capacity 2048 MB
Memory Frequency 1200.00 MHz
Memory Bit Width 256 Bit
Display Mode 1440 X 900 : 32 (60Hz)
Go into a single player world and hold F3 and C for 10 seconds and attach the crash report.
This bug is invalid as your are playing on a modified Minecraft server.
It may be a problem with world data. Based on what Jenni said "I recently updated to 1.7.9, hoping that it might eliminate the problem. But still, players get kicked from the server.", it means that it does not get fixed with updating. Joe said "I get it on both the 13w41a and 13w41b snapshots." same world file? I updated to a snapshot and had the bug happen, forcing me go back down and use a back up I had made before. I have never encountered the problem since then. Tijl said "When i hosted the server instead of my friend, the same thing happend to him." using the same world. So maybe the server sends a faulty world file to the client and it disconnects.
But the error is made in many different ways so this may not be the cause.
When you join a snapshot or move your version back it can sometimes delete all NBT data in the world file (I have experienced it on a server)
Have you tryed checking if the authentication servers are online?: help.mojang.com
This happened to me, after this the server window becomes unresponsive and I have to shut it down from the task manager. It also kicks us off.
[18:42:44 INFO]: Starting minecraft server version 14w03b
[18:42:44 INFO]: Loading properties
[18:42:44 INFO]: Default game type: SURVIVAL
[18:42:44 INFO]: Generating keypair
[18:42:44 INFO]: Starting Minecraft server on 192.168.2.10:25565
[18:42:44 INFO]: Preparing level "Normal World"
[18:42:44 INFO]: Preparing start region for level 0
[18:42:45 INFO]: Preparing spawn area: 0%
[18:42:46 INFO]: Preparing spawn area: 73%
[18:42:47 INFO]: Done (2.657s)! For help, type "help" or "?"
[18:47:09 INFO]: UUID of player ObsidianMinor is ba7b33e1a4e149a394feaa894c52d071
[18:47:09 INFO]: ObsidianMinor[/192.168.2.10:55304] logged in with entity id 1200 at (-122.53346217859138, 65.0, 249.87257538849914)
[18:47:09 INFO]: ObsidianMinor joined the game
[18:47:32 INFO]: UUID of player CallMeGI is ef63e4007ad94feab4645631d9535346
[18:47:32 INFO]: CallMeGI[/70.112.62.154:57965] logged in with entity id 3710 at (94.5122214212057, 53.0, 0.36600269876827796)
[18:47:32 INFO]: CallMeGI joined the game
How was this bug fixed? It doesn't affect me but if in the future when I am running a public server will it kick people after 23:59?
@lisa The error message is not a bug.
You don't need to attach your Minecraft.exe, just for further reference.
Just change the rate of which a chicken lays eggs, it can turn down the use of chicken farms.
Very good, that is the only reason I updated my server software to 1.7.5. I hated my console being spammed with "Can't keep up!"
And Grum, those can't be the issues (at least on my server) because in 1.7.4 it works fine, but then when you update even my client that is running with the server on the same machine disconnect and I am unable to turn the server off through the stop command.
Most of the time you need a damn good processor (not a multi-core one unless you downright need it). Something in the 3.6-4.2 ghtz. RAM is good for holding world data so if lots of people are going to be in lots of different places then get about 8 GBs for about 10 people at most.
Considering it forced me to set the server version back to 1.7.4 (don't do it, it deletes all NBT data in every file in the world folder) this is really annoying.
This is a continuing problem. On my private server I have a automatic subway station, but when ever it goes out of a spawn chunk, it stops until the chunk is loaded where it then continues to the next station.
They could make an application as an optional download where it will reset all structures in game.
The Minecraft Wiki states that the /whitelist reload command is to reload the white list if it "has been modified outside of Minecraft", Implying that changes should take effect after a change to the whitelist has occurred from inside the Minecraft client without having to use the reload command.
Here is the command page: http://minecraft.gamepedia.com/Commands