Just a client sided visual glitch - fixed when re-join
What I expected to happen was...:
Monster launched into air and fall on block it's supposed to.
What actually happened was...:
Monster launched into air with any velocity amount on axis Y gets launched into air then when landing it falls through blocks
Steps to Reproduce:
1. use command /summon Pig ~ ~ ~ {Motion:[0.0,0.5,0.0]} change pig to any mob, change 0.5 to any number, if you want
Flying monsters are affected when flying close to ground
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.
Your Java version is out of date! Please update your Java to the latest version (1.7.0_65): http://www.java.com/en/download/.
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Please report if the issue persists with the latest Java version as well as the current Minecraft snapshot 14w31a or later.