Create normal superflat world. Creative mode, normal difficulty. Set it to day time to prevent other mobs from spawning.
See slimes spawning and despawning instantly in the distance. Very rarely, one will survive and won't despawn. But still, very rarely.
Note: I haven't tested with magma cubes, but I assume it's the same issue. On our snapshot server, I haven't seen a single one in 3 hours of gameplay.
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No. I'm on 14w20b. The problem in 20a affected all mobs, in 20b it seems to only affect slimes and magma cubes. Not exactly a duplicate of MC-55204.
On peaceful ? Then dupe of MC-48270
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) here.
Yes it does exactly the same as in peaceful mode, I saw it often, but in any difficulty, even hard.
Here's the report:
Edit: sent as attachment.
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Hope it helps!
14w25b
Same two tests as before:
Found a large swamp, set to night and flew around. I was able to get a couple slimes immediately, and after several minutes had several of them. No flickering spawn/despawning seen anymore.
Standard superflat, first slime spawned in seconds, and 4 more right behind him. In 30 seconds there were 14 slimes on screen and no flickering behaviour was seen.
It wasn't listed in the bugfixes, but it appears to have been fixed. Can others confirm?
Looks fixed in 14w25b to me. It appears they split the "can spawn" check into two parts, only one of which is called twice. So the "random chance to fail" can go in the called-once part and the "does the mob actually fit here?" can go in the called-twice part.
It looks like they also adjusted things so that there won't be the flicker of the mob spawning and then immediately despawning anymore in cases where the second "does the mob actually fit here?" check fails.
I haven't seen any difference from previous snapshots. Exact same behaviour as in 14w20b. My creative superflat world still does the same. Slimes spawn then immediately despawn. I can see them flash here and there non-stop. After 15 minutes, one large slime managed to survive the 2nd "canSpawn" call and started wandering away.
On my survival server, my slime farm yielded 3 chests of slime balls in 5 weeks. Before 14w20a, it took slightly less than 8 hours to fill a double-chest. Here again nothing has changed. Spawn rates are down 95%.
I would like to know how you managed to get your "looks fixed" behaviour, because here there no difference.
Edit: My bad. I was still using 14w25a. You're right. It definitely looks fixed in 14w25b! I got dozens of spawns in under a minute in my superflat test world.
14w25b - (Crappy work computer, shh don't tell) Windows 7 32bit, Java 7u55
Sorry about the crappy graphical glitches, but I'm at work and just wanted to test/show that slimes are def. spawning MUCH better this snapshot. This is a standard superflat, screenshot taken in less than one minute after loading the map. (Fresh map)
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On the SMP Vanilla Snapshot server I play on, myself and another player successfully gathered slimeballs in swamp biomes at night. I managed to get 18, he had a looting III sword and gathered 74. Other players were able to find slimes as well.
You're on 14w20a, not 14w20b.