The bug
When in the pause menu, the game continues to use excessive power from the CPU. In task manager, it goes down from 49% average to 36% average, a drop of 13 percentage points while the game is not doing anything expect rendering a paused world and menu.
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Comments 17
it's logical because even though nothing is moving, all the chunks are still loaded. just like when you are on a huge map like enterprise-D. nothing is moving but it still sucks up all your ram. it's either this or no pause at all. because what you're asking is pretty much the same as the save and quit button.
I vote for not a bug
I, too, believe this is an invalid/works as intended. The chunks are still loaded, but mobs are in a "paused" state.
I would imagine this to be a glitch(maybe caused because the game now thinks it is always in multiplayer) and I, myself have experienced this "lag" glitch and my fps seems to be stable when you stay still but as soon as i move it drops from about 120fps to 1fps and it it is quite annoying so please mojang if you are reading this, I am sure most people would appreciate this glitch being fixed, also i am reporting this using 1.5.1 so the glitch is still in the game
O.k., I understand what you're saying. I, too, get that. I thought this was something that is normal. Some programs have spikes like this, but it is not as severe as you are telling me now.
I see the percentage of "fpslimit_wait" slowly climb to about 62% when paused, even on laptop with 21 chunks render distance. "gameRenderer" takes up about 30%, but still way less than when not paused. Maybe it's something because the game keeps running when you are in pause screen on a server?
jvisualvm profile dump. Looks like a LOT of the idle loop is spent continually saving files.