A discontinuous fill uses the "Fill replace" command to fill an area.
The Discontinuous fill problem can be illustrated:
Create a 14x14 array of command blocks centered on a chunk at y=0, filled with a scoreboard operation which adds one point to a scoreboard objective. Then create a layer of stone at y=1, then another layer of command blocks with the same commands. Repeat this until you have several layers of "plates" (5-7) Ensure that there is 1 block of air between alternating layers of plates.
...
commandblocks
stone
command blocks
air
command blocks
stone
command blocks
air
...
Your stack of plates should fit within 1 vertical chunk, just to be safe. Now create a discontinuous "fill replace stone redstone_block" across your entire assembly. Count the "correct" number of scoreboard operations. Your score should match this.
The problem is, you'll see a score different from what it should be. gerrybrano, Eease, and myself found out, it seems like only the outermost "skin" of the fill updates, up to 2 blocks deep. This isn't a problem for "planar" layers of command blocks because the fill is only 1 block thick in one dimension, so every command block adjacent to the fill gets updated.
On larger/thicker fills, only those command blocks within that "skin" will have updated and the score will be much lower than the number of operations.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.