I used command blocks to teleport an Item Frame with a Map in it to air. It, as usual, broke and fell into items. However, in this scenario, it shouldn't have, since both gamerules "doTileDrops" and "doMobLoot" were both set to false.
Picture 1: The Item Frame with Map are supported by block.
Picture 2: The Item Frame with Map are teleported to air, right before they break.
Picture 3: They are now broken, but are items, even though the gamerules say they shouldn't.
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Fixed?? This should have been intended. Now, players can't get items from breaking item frames in custom maps if doTileDrops is false. This never should have been changed. One perception by an individual has effectively ruined MANY adventure maps' mechanics.
I don't know if I should open a new bug or not.
doTileDrops is not effective here since Item Frames are no blocks, they are entities.