It appears to be a bug in the loading of the coordinates of the mobs. I did a test in my survival world; I had cows in an underground area, so they were in an area encased by stone. When I logged back in, every single time (as I could see through parts of the world as it was loading, and entities always render before blocks), I saw that they were being damaged. Then, at another time, I had them above ground, enclosed with fences. When j logged back in, or came back from the Nether, some would be outside of the fences. So, I thinkmors a problem in their coordinate locations. Like off by a block, or they can walk through blocks for a bread moment upon loading, then die, or escape like with fences...
There should be an argument in the command that has exceptions the the game rule.
Happens in 14w32d. My baby cows keeps dying, and I can't repopulate!
Confirmed in 14w32a.
Half the comments here are the exact same; "Still apparent, just not as much."
Also, this bug report is huge. Over 100 comments. Over 100 duplicates. Almost 100 votes. Almost 100 watches.
Upside to this bug: X-Ray.
Yes, Sam Bone. This is that bug.
Thanks!
So why doesn't doMobLoot make them not drop anything?
This is oddly found and briefly explained in SethBling's snapshot review; https://www.youtube.com/watch?v=vTqqUX6Tx0U#t=115
This has been happening in 14w04x and 14w05x snapshots as well.
Also in 14w05a.
Maybe it's because of the weird way that entities render before blocks, and something weird happens in the rendering, and since there are no blocks when rendered, they realize this and pop off. But, why has this never happened before?
I get the same thing.
I've been having the same issue, and it's really annoying to me..
I tried breaking and then replacing the doors, and still, the texture was bugged. Same with my bed, too!
But it doesn't appear to happen with Item Frames, which are also entities