mojira.dev

Spencer Stith

Assigned

No issues.

Reported

MC-66331 Brewing Stand Ingredients Stop Brewing When Half-Stack Clicked Incomplete MC-65943 GL Error FIlls the Launcher Log Invalid MC-63201 Chest lid is opened and closed at the same time Duplicate MC-63170 Dropped Banners Don't Stack in Inventory Duplicate MC-63167 Fishing Rod String is Not Attached to Pole Duplicate MC-59472 Item Frames Drop as an Item When Not Supported by Block Even When Game Rules Say Not to Fixed MC-59426 Numeric IDs Are Atill Shown When F3+H is Hit Works As Intended MC-56381 Lighting Glitch on Sugarcane and Torches Duplicate MC-51568 World Selector Renders Incorrectly Duplicate MCL-2186 If the 'Game Directory' is different, it will still show saves from another directory Duplicate MC-47037 Nether Portal Only Shows One Block Duplicate MC-46127 Maps pop out of item frames on world load and won't go back in Duplicate MC-42638 The pick block button doesn't work when holding a sword Works As Intended MC-40340 Music suddenly changes or stops playing when using a command Duplicate MC-38096 Color of text in all GUI's change randomly, especially when moving items within it. Duplicate MC-36461 There is occasionally no sound when hitting blocks and mobs Duplicate MC-33354 Downfall does not stop with sleeping, and even with the '/toggledownfall' command. Duplicate

Comments

But it doesn't appear to happen with Item Frames, which are also entities

It appears to be a bug in the loading of the coordinates of the mobs. I did a test in my survival world; I had cows in an underground area, so they were in an area encased by stone. When I logged back in, every single time (as I could see through parts of the world as it was loading, and entities always render before blocks), I saw that they were being damaged. Then, at another time, I had them above ground, enclosed with fences. When j logged back in, or came back from the Nether, some would be outside of the fences. So, I thinkmors a problem in their coordinate locations. Like off by a block, or they can walk through blocks for a bread moment upon loading, then die, or escape like with fences...

There should be an argument in the command that has exceptions the the game rule.

Happens in 14w32d. My baby cows keeps dying, and I can't repopulate!

Half the comments here are the exact same; "Still apparent, just not as much."
Also, this bug report is huge. Over 100 comments. Over 100 duplicates. Almost 100 votes. Almost 100 watches.

Upside to this bug: X-Ray.

Yes, Sam Bone. This is that bug.

So why doesn't doMobLoot make them not drop anything?

This is oddly found and briefly explained in SethBling's snapshot review; https://www.youtube.com/watch?v=vTqqUX6Tx0U#t=115

This has been happening in 14w04x and 14w05x snapshots as well.

Maybe it's because of the weird way that entities render before blocks, and something weird happens in the rendering, and since there are no blocks when rendered, they realize this and pop off. But, why has this never happened before?

I've been having the same issue, and it's really annoying to me..

I tried breaking and then replacing the doors, and still, the texture was bugged. Same with my bed, too!