Died while multiple Ghasts were shooting me. I'm assuming that the Nether closed up at the point and everything stood still, therefore leaving the shots in the air. I have terribly put a picture together of three instances of such. I know that MC-27 refers to this issue, however i wanted to provide proof and didn't know how to add it. Also, bear with me, as this is my first post!
EDIT: forgot to mention that I posted this because this glitch is still here despite it being said to be fixed in 1.4.4
MC-5566 mentions some ghast bombs were there as user entered the nether while in peacefull.
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Flickering ghast fireballs in 1.5.1
http://youtu.be/uGnBf9D3Sx8
Just had this happen to me, also on 1.5.1. What I saw was one fireball fairly close and additional flickers scattered around the area. This was on Peaceful in a newly generated section of the Nether. (I started my map back in 1.3.2 and had to get to a new area to find any quartz ore.)
Oddly enough, while attempting to take screenshots, the closest fireball would occasionally disappear briefly. Not sure what to make of that.
Managed to catch a screenshot of the distant fireballs. Also, was able to make my way over to the near fireball and hit it away, meaning it was an actual fireball and not a phantom. Next step is to see if I can get closer to where the flickering fireballs seem to be.
Edit: Alright, managed to get to one of the flickering fireballs. Turns out this one is a phantom, and seemingly smaller than a normal fireball. All the other fireballs in the screenshot seem to flash at regular intervals and in unison with the known phantom, which suggests that all the flashing ones are phantoms.
I'm beginning to think the phantoms may be a separate issue with similar causes, but I don't know for certain. As for why the real fireball appeared on Peaceful with no velocity, it is possible that, like skeletons generated by monster spawners, that a ghast is spawning for a split second and is able to create the fireball, but not assign a velocity to the fireball before it despawns, leaving it stuck in midair. Pure speculation, mind you, but still a possible explanation.
This happens if a fireball/skull gets out of the loaded chunks. You can hit the skull/fireball with a sword/bow.
Just tested in 15w36c, I can confirm that this appears to be fixed. 15w34a is no longer available for marking as fixed, so using 15w36c.
can confirm this bug still exists in 1.9 on realms, my friends MC kept crashing in the nether, i investigated and found lots of little fireballs hovering in the air. I cant shoot or destroy them. no idea how they got there.
@unknown: Was this world created in 1.9 or an upgraded old world ? If the latter, then this is normal, since this issue was fixed in 1.9. Floating fireballs from 1.8 won't get removed.
I just had a peculiar encounter with a Ghast. It fired a at me, and as the fireball neared me, both the Ghast and the fireball disappeared. I continued my travel (toward where the Ghast was), and found a floating fireball on a wall of netherrack. Hitting it appeared to only push it into the wall, and it merely popped out again. 2 hits plus a critical caused it to explode. The Ghast was nowhere to be found. I'm playing 1.9.4 and this world is 1.8 generated.
This happened to me in 1.5. I don't know if it was like MC-4465 or MC-5566 explains, because I was restarting the game several times.