Firing small fireballs into a direction will make them get stuck in mid-air as soon as they reach unloaded chunks. This also affects other types of projectiles like tridents and arrows.
Related issues
is duplicated by
Attachments
Comments


PLEASE FIX THAT ISSUE

My world is full of them please help me

Please provide a screenshot of this occurring with the F3 debug screen enabled.

I upload a new photo this is the photo that you need ?

Can you force a crash by doing F3 + C for 10 seconds then attach the crash log.

Also are you using any datapacks?

ok i did this i sent a new photo

datapacks ? this is on the world folder in my server i thing what can i do with that ?

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response - this does not mean the report is not valid, we just need more information to verify it.
Please attach the affected (zipped) world file. If the file size is too large, please upload it somewhere else and then link to it here.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord

is it possible to write a email to send the world file please ?

Please use a hosting service such as Dropbox, Mega or WeTransfer.

ok iam using Dropbox , i upload the file world zip there. The next step ?

Provide a download link.

this is it

Okay, there is an actual bug here - I have adjusted the report accordingly. To fix this, don't shoot fire charges into the middle of nowhere for now, and to get rid of the fire charges already stuck, use /kill @e[type=minecraft:small_fireball]

Thank you so much i appreciate your help
Hey there!
This issue also affects other kinds of projectiles such as tridents and arrows. Upon shooting them into unloaded chunks, they will move extremely slow are are not actually "stuck". I've attached a video which demonstrates this problem. (Can confirm in 20w51a).
[media]Here are all of the commands I used in the video:
/summon minecraft:arrow ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:ender_pearl ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:snowball ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:experience_bottle ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:egg ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:spectral_arrow ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
/summon minecraft:trident ~ ~ ~1 {Motion:[0.0,0.0,1.0],NoGravity:1b}
I'd recommend updating the summary of this report since this affects different types of projectiles. Also relates to MC-180397.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w11a.

Can confirm in 1.17.1.

Can confirm in 21w38a.

Can confirm in 21w40a.

Can confirm in 21w42a.