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{Rotation:} doesn't actually affect the rotation that a /summon 'ed mob spawns in.

All 4 of these commands will summon a Creeper facing South no matter what even though 3 of them should spawn facing a different direction:

/summon Creeper ~ ~ ~ {Rotation:[90f,90f]}
/summon Creeper ~ ~ ~ {Rotation:[-180,0]}
/summon Creeper ~ ~ ~ {Rotation:[180.0,0.0]}
/summon Creeper

Related issues

Comments

kumasasa

Confirmed (at least the rotation around y axis doesn't work, the head rotation around x/z axis does work)

migrated

This is also happining with /entitydata ... you cant change the body rotation (but the head rotation you can) .. can anyone confirm this?

(I spawed sheeps with NoAI and rotated them after that but nothing happened)

migrated

Confirmed for 14w32a-14w32d

migrated

Confirmed for 14w34d

It would be nice to see this fixed so mapmakers can spawn a mob rotated a certain way without having to spawn them, then tp them to their exact same coordinates but with rotations applied.

michael

Mobs don't serialize their orientation

marcono1234

And why then you don't change this?
I mean what kind of attitude is this?
You could also create a category for "Minor bugs" like this, but instead you just say the don't and close it as won't fix... great really great
Sorry

Sonicwave

Thanks for fixing!
EDIT: The Ender Dragon (NoAI) still is completely unaffected by the Rotation tag, but that may be a different issue. (Tested with second command)

migrated

For the other three commands, you need to put f after each rotation value, otherwise it won't work.

migrated

Never mind

marcono1234

@unknown the bug with the EnderDragon is MC-74279 and marked as *Won't fix* 😞

migrated

michael

Confirmed

Minecraft 1.7.10, Minecraft 14w28b, Minecraft 14w32d, Minecraft 14w34d

Minecraft 1.8.1-pre4

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