Put the summary of the bug you're having here
What I expected to happen was...:
the anvil to fall with a correct animation when falling trough tourch.
What actually happened was...:
sides of top of anvil dissapered when falling trough tourch but reappered when landed/stoped falling trough tourches. (I later found out it did a 90 degree turn while falling trough the tourches.)
Steps to Reproduce:
1. make a wall out sand stone (thats what i had.)
2. put tourches in a vertical line with 2 non-tourched blockes at top
3. put anvil at top of wall on side with tourches so it will fall trough the tourches.
4. observe.
Linked issues
duplicates 2
Comments 4
The torches aren't the source of the problem, its how a block works while switching into a falling entity, the block doesn't retain its rotation data.
He already filed MC-657 about that issue so presumably he was trying to describe something else here.
Rotating on torches is because of torches are blocks, but not whole blocks, so anvils fall through them. I thing this is a bug because anything not should just falling through blocks, they should break the anvil or the anvil should break the torches. And because of torches are block and that is causes anvil is rotating, they are rotating while falling through SIGNS, and levers.
I wonder if it is rotating back the way it should be. If so, MC-196 being fixed should mean this is too. We'll have to see once a version with that fix is released.