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MC-66606

Getting in rideable with NoAI teleports player and rider

Whenever you get in a rideable, like a minecart, boat, or horse, that has the NoAI tag set to 1, the player and the rideable are teleported to 0,0,0. Then they fall into the void. I did have a machine constantly setting its NoAI tag to 0 and then back to 1.

Comments 7

Unable to reproduce? Maybe you had some sort of command block contraption active?

Nope. I had no other devices running that could possible do something like that. Odd though that you cannot reproduce it.

Well… I basically summoned a MinecartRideable with NoAI = 1.
/summon Minecart ~ ~ ~ {NoAI:1}
I right clicked, but everything went fine.

Oh NOW I got it to work! (or not work, depends on how you look at it)
I spawned a Minecart, rode it and THEN I did
/entitydata @e[type=MinecartRideable,r=5] {NoAI:1}
and it teleported me into the void, at 0,0,0.

Confirmed here too. Also happens with normal rideable entities (without the NoAI tag) which get teleported every tick.

Problems caused by changing internal NBT tags during the lifetime of an entity are not considered bugs, they'll always be marked "working as intended".

Will

michael

Confirmed

Minecraft 14w32d

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