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Will

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Yay! Thank you my daughter is happy again

Whoa, thanks for looking into this Knavish!

Hi again, so apparently it’s not just armadillos. I was afking somewhere else nearby, and it also happened with my copper golems. For context, see the world download I previously provided; the tuff walls area is where the golems live normally. There’s no way for them to get out except by glitching through a wall. I even found one within the armadillo enclosure, meaning it somehow bypassed fences as well. This was observed in version 26.1.2.

I have been afking recently at approximately x=1480 z=800, with the y ranging from 150 to 160 as part of an afk machine. (Coordinates given are relative to the world download.) The settings are the same as what I provided previously, 10-chunk render/simulation distance and all.

I wonder if there is a chance this affects all mobs or only some.

Also the game after that will say things in the chat like “ SOMETHING WEIRD IS HAPPENING… CREEEPER!”. Its all very strange.

Please fix this or at least tell me what's going on.

Hello, attached is the world file from a superflat world I tested in. I recreated my survival setup one-to-one, including the tuff brick wall area I mentioned in the original ticket. I used no datapacks, resource packs, or mods, with the sole exception of the Litematica mod being used to recreate my survival setup. I did not use a modded version of the game while the bug was occurring (I swapped back to vanilla).

The afk spot is at [-1400, -59, -1150]. If you go into the world itself, this is marked with iron blocks around it and a shroomlight block. I was there for only about 5 minutes when testing on this superflat world before checking and finding an armadillo outside of the fenced area.

The escaped armadillo was spotted at roughly [-1333 -60 -969] which is outside of the fenced area (see screenshot).

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[media: 2026-01-28_06.26.56.png]

i have the same issue and have reported it