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When trying to open Minecraft after updating it it shows Mojang for a swift millisecond then quickly flashes to a white screen and kicks me out of app, this happened on both my IPad and my sisters IPad. ( we both have the same kind of iPad ) I have restarted my iPad and reinstalled Minecraft twice now and tried every trick in the book yet it continues on. I even downloaded it on my phone, it works on my iPhone perfectly fine. [ Update: Hotfix did nothing. Please fix this. I have seen many others complaining online too]
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is duplicated by 92
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Comments 83
I am also experiencing this on an iPad running iOS18.7.9, I have attached the .ips crash file from one of the app launches which has the same behaviour as the original reporter. This did not resolve after updating to iOS 18.7.10 either.
I experience the same on my iPad Pro (A1670) . This is the crash report Codex made after analysing the IPS file and game logs
Minecraft startup crash — diagnostic extract
Device model identifier: iPad7,1
OS: iPadOS 17.7.11 (21H461)
Minecraft: 1.26.50 (1.26.50.04)
Device, OS and version from the previously supplied Apple .ips report.
Exact lines from minecraft-live.log:
Line 28444: Sep 15 21:45:35.808386 minecraftpe(Metal)[446] <Error>: MTLValidateFeatureSupport, line 6575: error '<private>'
Line 30392: Sep 15 21:45:36.319777 ReportCrash[124] <Notice>: ASI found [libsystem_c.dylib] (sensitive) 'MTLValidateFeatureSupport:6575: failed assertion `Texture Cube Array is only supported on MTLGPUFamilyApple4 and later.'
Matching stack in the earlier .ips report:
Rendering Pool(0): Minecraft -> AGXTexture initWithDevice:desc:isSuballocDisabled: -> MTLTextureDescriptorInternal validateWithDevice: -> MTLValidateFeatureSupport -> MTLReportFailure -> __assert_rtn -> abort (SIGABRT).
Conclusion: texture cube array creation fails the GPU feature support check. The exact Minecraft feature requesting it is not yet identified.Also reproducible on iPad Pro 9.7-inch, iPadOS 16.7.16, Minecraft 26.50.
Minecraft crashes immediately on launch and never reaches the main menu.
I first force-restarted the iPad and offloaded/reinstalled Minecraft, with no change. I then backed up all worlds, completely deleted Minecraft and its local data, restarted the iPad and installed Minecraft 26.50 again from the App Store.
The completely clean installation still crashes immediately, before signing in or restoring any worlds or other Minecraft data.
Minecraft 26.50 works normally on another, newer iPad in the household.
I am having the same issue on iPad sixth gen…tried full hard restart, offloading app, deleting and completely reinstalling app, and relaunching app offline (no wifi) and in airplane mode. After launching Minecraft, Mojang screen comes up (sometimes for just a couple of seconds, sometimes about 10 seconds), then goes to white screen then app crashes to iPad Home Screen. iPad has over 80 GB of free storage space.
I am also experiencing this. I’m running on a gen 7 iPad on iPadOS 17.2. Here’s what I’ve tried: deleting and reinstalling the app and its data and a hard restart on the iPad. I also tried to update to most recent available IOS, but I do not have the storage required. iPad has 8GB of storage free (the previous version was less than 2). Previous version ran fine, downloaded prior version less than a week ago.
Newest gen ipad wanting to play with my friends. And i update black screen turns off ipad tied again and get to menu and no UI
Also have this problem on iPadOS 17.7.11, the latest available for my iPad Pro 2nd Generation. Tried restarting the iPad, updating the OS, and still have the same symptoms… red screen with Mojang logo briefly appears, then a white screen briefly appears, then the app automatically closes.
Attaching latest ips file for the crash.
Attached is the latest (9:42pmMST) crash’s ips file.
Same problem here.
Device: iPad 7th gen
OS: iPadOS 18.7.1
App Version: 26.50
Game crashes immediately on launch (splash screen / 0s crash). Clean reinstall, hard reboot, and clearing com.mojang data did not resolve the issue.
Crash dumps indicate SIGSEGV during RepositoryLoading::loadPacks while parsing built-in vanilla resource/behavior packs.
same problem, red mojang screen, then white, then return to ios.
on ipad ios 17.7.11
ipad 6th gen.
app version 26.5
also, same problem, red mojang screen, then white, then return to ios.
on ipad ios 17.7.11
ipad pro 12.9 2nd gen
app version 26.5
Same problem I have the iPad Pro
Same here! Red mojang screen, going to white before it kicks me to the home screen. Tried hard reset, have deleted and reinstalled thr app multiple times.
IpadOS 18.7.1 with a gen 7 ipad. App version 26.50
This issue has been reviewed by our team.
Please add new, relevant information if it helps us understand or reproduce the issue. To show that you’re affected, use the vote feature rather than commenting.
If a fix is implemented, it will be listed in our official changelogs.
For major outages or urgent assistance, visit the Minecraft Help Center.
iPad 18.7.10, crash reports attached
Same issue here. Two iPad 6th gen (2018, A10, iPadOS 17.7.11). Since the 26.50 update, the app shows the launch image, then a white screen, then crashes to the home screen after a few seconds. Worked fine on 26.45.
Already tried: deleting and reinstalling, restarting, airplane mode. No change.
Attached the crash dump (.dmp) and .crashedsession file from the Minecraft folder on the iPad.
Session ID: f5f5e5a4-c3d2-4cc8-b787-5a5eee45d7f0
Build: 1.26.50, commit df6459772ad9, branch r/26_u5, flavor Publish
What the minidump shows:
Crashing thread calls abort() (pthread_kill) from inside Metal.framework, with AGXMetalA10 (the GPU driver) on the stack, called from minecraftpe. Looks like Metal hitting a fatal error during renderer init.
Main scene stack is empty, so it crashes before the title screen loads.
Session tag dynamicTexturesEnabled = true. Could be the common factor, since others see this on iOS 18 too.
Unsymbolicated minecraftpe return addresses from a stack scan of the crashing thread: +0xcb825e8, +0xcb8b864, +0xcb60a88, +0xcb83838, +0xcb5b1e0.
Kids can't play at all right now, and there's no workaround because the app never gets far enough to change settings.
I just updated with their hot fix and mine still doing the exact same thing they didn’t fix anything
Still happening after the 26.51 hotfix. Red Mojang logo, white flash & crash before the grey Minecraft loading screen. Never had an issue before. iPad Pro.
I Also have this problem, I already did everything I could to fix it but still gave me crashed files.
I’m on an iPad 16.7.16 and having the same issue even though I have enough storage and have done literally everything even the new bug fix update
I can confirm this issue on iPad Pro (1st Gen) with IOS 17.711 for both 26.50, 26.51
26.45 known to be good.
IOS restart does not resolve.
issue does not occur on iPhone 16 IOS 26.6.2
issue does not occur on iPad Pro 12.9” (4th Gen)
iPhone 7, iOS 15.8.8.
I have exactly the same issue.
Minecraft 26.51 still crashes immediately after the Mojang Studios logo.
It worked normally before the 26.50 update.
Similar on iPad 10th generation, on iOS 26.6 and 26.7, with screen time parental controls enabled, window mode off, force quit all other apps, rebooted, etc. loads to black, then after a long while it finally shows the dappled forest background but the menus are broken, tapping screen triggers invisible buttons/menus. Random world starts loading, but HUD is missing.
Also seen on iPhone 13 Pro Max on iOS 26.6.2, no screen time, not signed in for months. updated iPhone’s MC to 26.51 to verify above. Game main menu loaded normally, but after a very odd login experience using Xbox/MS account, after dismissing the modal pop ups and signing in successfully, only the dappled forest background appeared (main menu options disappeared). Returned after force quit.
Additional reports of immediate crashes:
iPad 7th generation with iPadOS 18.7.10 (latest supported version) MCPE-242626.
iPadOS 16.7.16 MCPE-242627.
Still seeing this on 26.51 after updating my kids Ipads to the hotfix version. 😞
iPhone 16 pro also has the same bug issue
Still broken with 26.51 hotfix. It broke first yesterday with 26.50 on iOS 17.7.11 (the latest iOS that we can update too).
update 26.51 sadly exactly same red, white, return to ios (crash).
on ipad ios 17.7.11
ipad 6th gen. and
ipad pro 12.9 2nd gen
iPadOS 18.7.10, broken. I’ve tried everything and I am real sad.
MCPE-242682 includes a video and other diagnostic files from the crash.
Both game and iOS are updated
Having the same problem but want to share some more details… my case happening on an iPad Air 2 and an older iPad pro
I am having this same issue too, but adding some more details about this crash in case it helps our friends at Mojang narrow down what is happening and get it fixed. I've been watching pretty closely what the app does during startup, since this has now happened consistently on every attempt, and I have attempted it a ton of times.
I'm using an iPad Air 2 running iOS 15.8.8. Minecraft worked normally before the 26.50 update. I updated to 26.50 through the App Store, and immediately after that Minecraft stopped opening. When the 26.51 hotfix came out, I updated through the App Store again, but it made no difference at all. The crash behavior is the same on both 26.50 and 26.51.
Normally I use the iPad sideways with the Home button on the left. When I tap Minecraft, the red "Mojang Studios" screen appears for only a split second. The screen then turns completely white for about 1–2 seconds, and Minecraft closes back to the iPad Home Screen. It has done this on every single launch since 26.50. I have not been able to reach the Minecraft main menu even once since the update.
There is one additional clue that might be useful for anyone looking at this. Sometimes after it appears to crash, if you double-tap the Home button and open the iPad app switcher, Minecraft is still sitting there in the background rather than having completely disappeared. When this happens, the preview screen for Minecraft in the app switcher sometimes shows a black screen. Other times it might show the red Mojang screen. But if you then try to switch back into Minecraft from there, it will immediately close/crash completely.
I've also noticed that this happens a little differently depending on the orientation of the iPad. If I start Minecraft with the Home button on the right, the app seems to go through a couple of screen-orientation changes while trying to start. In that orientation it seems more likely (than if the home button is to the left) to end up temporarily stuck in the background/app switcher instead of immediately disappearing. Trying to return to it still causes it to crash.
Whatever it is is happeing very early during startup. It never gets far enough to reach the menu or select a world.
Everything was fine with this iPad playing Minecraft before 26.50. I don't know the exact Minecraft version I had installed immediately before 26.50, but I kept the game reasonably up to date and had no startup problems before this update.
As another FYI, a friend of mine I play Minecraft with - who has an older ipad Pro, is also having the same general problem after the update, so this is happening on more than one iPad.
Hopefully this can help anyone looking at this problem.
Crash Dump
A little note to the Mojang Team
This text is for you. Please read it carefully. And please don't feel attacked – feel addressed.
Behind the numbers below are real people. We are not statistics. We are the kids who grew up playing Minecraft. We are the friends who want to build an autumn and Halloween village on our own server. We are the players who simply want to play the game they paid for.
We know you work hard. We know bugs are just as frustrating for you as they are for us. But this one bug locks us out completely. We can't even see the main menu. Please don't leave us behind. Please take care of this. Not because we are angry, but because we simply want to play.
Thank you for reading this.
The Current Situation: A Total Outage for a Complete Platform
Since the 26.50 and 26.51 updates, iPad users cannot launch Minecraft. The app shows the Mojang logo, then a white screen, and closes. No menu, no game. This affects all iPad models and iPadOS versions. The 26.51 hotfix did not fix it. This is an Apple-exclusive startup crash that has been ongoing for days.
The Numbers: Why Apple Users Are Indispensable
Minecraft has sold over 350 million copies, making it the best-selling video game of all time. The crucial point:
Mobile devices (iOS + Android) account for roughly 88 million active players – about 41% of the entire active player base. This is the largest single sector.
The Pocket/Bedrock Edition, which runs on iPhone and iPad, accounts for 155 million of those copies sold – more than half of all Minecraft sales.
The mobile sector is the highest revenue generator, making up about 52% of Minecraft's annual revenue.
Minecraft is the best-selling paid game on the App Store – on both iPhone and iPad – two years in a row (2024 and 2025). Apple's own annual charts confirm it holds the #1 spot for iPad games.
Why This Is a Risk Mojang Cannot Ignore
A startup crash on an entire platform is not a cosmetic issue – it's a total outage. Affected users cannot simply switch to another platform if they only own an iPad. And this is not a niche group: The average Minecraft player is 24 years old, and the mobile version has been one of the most downloaded apps on iOS for over a decade.
The community has already reacted: The official bug report (MCPE-242503) has 138 votes and dozens of comments. The Mojang Triage Team has officially acknowledged the report. But acknowledgment is not a fix. Every day Apple users are locked out is a day they cannot play – and eventually, a day they might stop wanting to play. That is the real risk: not an angry player, but a player who stops trying.
Our Request
We are not asking for much. We are simply asking to be able to open the game we paid for. Please prioritize this fix. Put it at the top of your list. The Apple community is not just a statistic – we are millions of players who want to keep playing. Please, release a hotfix as soon as possible.
Additional Technical Info (New Info for Triage):
Important observation regarding the white screen: This issue actually started 3 days before the 26.50 update (in version 26.45). Back then, the white screen appeared for about 2 seconds, but the game still successfully loaded into the main menu. After updating to 26.50 and 26.51, the exact same white screen appears, but now the app completely closes instead of reaching the menu. This strongly suggests a regression or timeout in the UI initialization code.
——————————————————————————————————————————————
Thank You for Reading this Comment.
It’s only on iPads that this is happening on because it’s working on my Apple iPhone 14. My phone version is 27.2.
MESSAGE TO EVERYONE WITH THIS ISSUE: Do not delete the app!! It’s been tried and does not work—you just risk losing your worlds and saved skins. Also, pleaseeee back all of your worlds up to the cloud. If you don’t know how to do that, there is an amazing YouTube tutorial that shows you how to do it.
NEW INFO FOR MOJANG: I opened the app three minutes before downloading the update and it worked fine. Something IN the update is bugged. It wasn’t just timing. Also, when on the white screen, a game mode notification appears at the top of the screen and says “on”. This means the iPad understands and recognizes that I’m opening it (the iPad believes the app is running and working) so this is completely an issue with the app, not affected at ALL by the iPad.
🚨 PLEASE PRIORITIZE THIS ISSUE MOJANG!!! THIS ISNT A GLITCH THATS JUST ANNOYING, IT ACTUALLY AFFECTS GAMEPLAY AND PLAYERS WHO LOVE THIS GAME MORE THAN ANYTHING. WE ARE NOW UP TO 216 VOTES, AND THERE A PROBABLY MORE PEOPLE OUT THERE HAVING THE SAME ISSUE. 🚨
No hate Mojang!!! We love your game sooooo much!! We just can’t play it. It would mean sooooo much to us if you fixed it.
Latest crash log. 26.51 hotfix. gen 7, iPadOS 17.2.
Also Happens to me on my iPad 7th gen running iPadOS 18.7.10 as well as
when I was on iPadOS 18.7.7. Here are my crash logs, at first it didn’t make any logs but now it does
It’s working on my IPad (Os 26.6.2) but isn’t working on my children’s iPads since updating. They’re quite upset. They run 15.8.8 and 16.7.16. Appears to be a compatibility issue with the new upgrade unable to work with older versions of iPad software?
That is incorrect. My iPad is up-to-date with the newest operating system ISO 27 and it still does not work.
Attached a redacted crash report from an iPad Air 2 (iPad5,3) running iPadOS 15.8.8 and Minecraft 1.26.51. The crash is a SIGABRT on Rendering Pool(0) during Metal texture validation.
Based on the above comments, IOS/iPadOS versions 18.7 and below are all affected by this bug, my own iPad 8 with IOS 26.6.2 is completely fine (not that the version can’t cause problems, one world kept crashing due to lack of RAM, and I had to fix via my computer, so be cautious and make a backup when opening big worlds in the new version, although this was in 26.50, 26.51 may have patched that bug). Based on this, updating to more recent IOS versions may fix it (the fact that it only occurs for older IOS may explain why such a major bug slipped into a release version), but if your device doesn’t support more recent versions, or you don’t want the updated IOS, then you may have to wait for Mojang to fix it.
according to an analysis from Copilot AI,
”Additional IPS analysis from a 7th generation iPad (iPad7,11, iPadOS 17.2):
Reproduced on both 1.26.50.04 and 1.26.51.01.
Both IPS files crash on thread "Rendering Pool(0)" with:
SIGABRT -> __assert_rtn -> MTLReportFailure -> MTLValidateFeatureSupport -> -[MTLTextureDescriptorInternal validateWithDevice:] -> -[AGXTexture initWithDevice:desc:isSuballocDisabled:]
The failing graphics driver is AGXMetalA10.
This appears to be a Metal texture validation failure during startup rendering rather than an out-of-memory condition or world-loading issue. The crash occurs within a few seconds of launch in both versions.”
People have said everything, they filter the comments to only what’s useful. Anytime you comment they get an email which can become spam if it’s all just “me too” comments or any comments without more proof of the crash happening or crash logs and whatnot. Thats also why there’s a warning that says not to comment unless you have more info, they put one twice I believe. Either way it’s been about 4-5 days maybe. Hopefully they are working on it I haven’t heard anything. But please limit commenting to just more information guys only use the vote option:))
Possible Root Cause
New releases (26.50, 26.51, and beyond) of Bedrock for iOS/iPadOS are most likely being built with Apple’s latest Xcode 27 (released last week as well), where the iOS 27 SDK crashes any app that doesn’t support UIScene event handling regardless of what platform (iPhone/iPad) and OS (iOS17- iOS27) the app is running on.
Evidence
I opened MinecraftBedrock v26.51 on my kid’s iPad (10th gen, iPadOS 27.0) while tethered to my Mac with Console app open, I found this log on launch:
fault 08:05:32.839422-0500 minecraftpe `UIScene` life cycle is now required when building with the latest SDKs. Apps that don't adopt will fail to launch.
fault 08:05:32.839679-0500 minecraftpe Update the Info.plist: 1) `UIRequiresFullScreen` will soon be ignored. 2) Support for all orientations will soon be required.Apple Tech Note:
https://developer.apple.com/documentation/technotes/tn3187-migrating-to-the-uikit-scene-based-life-cycle
specifically states:
In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won’t launch. While supporting multiple scenes is encouraged, only adoption of scene life-cycle is required.
another related post: https://medium.com/@raviagrawal_ios/ios-27-just-made-uikits-scene-lifecycle-mandatory-here-s-what-breaks-and-how-to-fix-it-76258c9c6c31
I do notice the app does “stay open”, despite the faults mentioned above,
and I know for a while attempting to use iPadOS' “window mode” didn’t not play well with Minecraft Bedrock. I think this is Apple’s way to force apps into compatibility with the new iPhone Due. 🤷♂️
Appreciating the work that rmy8885, did to investigate, and knowing that my own iPad with iOS 27 is working, I tried upgrading my two kid’s iPads to iOS 27. Unfortunately, that did not work. My iPad is the 11 month old iPad Pro, and Minecraft works (after I fixed the brightness bug by turning on Vibrant Visuals, then moving the darkness slider back to neutral). Theirs are 1 year and 2 years older than mine and neither 26.7 nor 27.0 allows them to play. You can bet they both suggest the solution is to buy 2 new iPads but I assure you, that is not in the cards. Much sadness in the house since we can’t play Wilderness Bound together.
MESSAGE TO EVERYONE HERE:
Do not attempt deleting the app! It’s been tried and does not work—you just risk losing your worlds. Also, please back your worlds up to the cloud!! We have no idea how the new hotfix update will affect anything. If you do not know how to do that, there are many tutorials on YouTube. Also, please comment below if your iPad supports vibrant visuals or not, because my friend’s iPad supports vibrant visuals and isn’t having this issue. That could be useful information for Mojang to have.
MESSAGE/INFO FOR MOJANG:
As I have said before, my close friend is not at all affected by this glitch. One thing I do notice is her iPad supports vibrant visuals whereas mine does not. I don’t know if that has to do with anything, but I figured that would be useful info to have. Also, whenever I swipe up on my iPad (how you close out tabs), Minecraft is shown there as one of my tabs, even after it crashes back to the homepage. I assumed you guys would want to know that. Finally, the time the white screen is shown is never the same amount of time. For instance, when I open it from my tabs page, it’s there for around two seconds, and then disappears. But if I open it from the app itself, it’s normally on the screen for around five-seven seconds.
🚨 PLEASE FIX THIS MOJANG!!! WE ALL LOVE YOUR GAME SO MUCH!! PLEASE PRIORITIZE THIS! 🚨 (currently at 414 votes)
It is now a full week since the update and no response at all from Mojang at least let us know if you’re working on it or not and if not, I would expect a reimbursement for the realms. I’m unable to play on that I am still paying for.
At the top of this report Mojang notes that we should vote for the issue if we’re being impacted. However, voting is disabled. So noting here, impact also to our ipads, all recommended workarounds tried, all failed.
Yes, it is concerning that voting for this issue is disabled. It’s a hardware issue whereby the app is trying to access GPU Metal features that older hardware does not support. I’m not sure why Xcode allowed them to release this version as compatible with older hardware, as it should have warned them that it would “bricking” older devices, and should have forced the Mojang developers to change the apps device compatibility, thereby leaving all of us on an older version, that still worked. I was reading the “App Reviews” on the iOS app store, and it’s getting eviscerated for this
.
In case this helps anyone else, I’ve found on my device (iPad Air 13-inch M3 running iPad OS 26.7) that the issue for me was a single setting. Deleting the options.txt file would always allow me to successfully open the app, but I had to do this every time and then reset all my settings from scratch. After doing some searching online, I went into the options file and changed the number on the line for gamma_calibration to 1 (gamma_calibration:1) and that seems to be a permanent fix, as now I can open the game successfully every time. I hate the gamma settings, but that’s a small price to pay to not have to reset all of my settings each time I open the app. YMMV, but figured I’d share.
NOTE: my version of the failure was NOT the immediate visible crash or white screen—the game would open to the menu page, but nothing worked beyond that, and I noticed it always skipped the initial Mojang loading animation before loading the menu, so I think the game wasn’t actually loading, despite showing me the menu. I don’t know if just setting the gamma calibration to 1 works for the other version of this failure. I tried to create a separate ticket for the way mine failed, but it got flagged as a duplicate, so either they are the same or they are over-deleting, no clue. Good luck!
MJBZ, your issue is unrelated to this and is tracked separated at MCPE-241108 .
Deleting the options.txt or changing gamma settings won’t fix the issue where the game crashes on launch.
Jenny, I guess I wouldn’t classify something as simply a “graphical problem” like that bug report describes, since it was impossible to load the game past the menu screen (which is to say, you can’t actually play it, alter the settings, or do anything at all besides stare at the useless menu screen all day), but good to know it’s not related to this issue. With Mojang telling us nothing, I appreciate the explanation, thanks!
I did more digging last night and looked over most of the .ips crash logs (I’m an iOS Dev). It is not related to Xcode 27 as I originally thought. I can see that Minecraft Bedrock v26.51 was built with Xcode 26.1, so it’s not an issue of two companies (Apple/Mojang) doing major changes at the same time.
I strongly believe this is a Mojang coding error with Apple’s graphics “Metal” engines. My hunch is, the game’s menu system is trying to tell the graphics engine to make a “zero sized” window, image, texture, etc. Where some iOS devices may support this and others may crash. Which may be why some other reports are non-crashing blank white or black or just the DappleForest background with no buttons. One commonality in the .ips’ is `-[MTLTextureDescriptorInternal validateWithDevice:]`.
“MTLTextureDescriptorInternal” must have an external public version, and it does: MTLTextureDescriptor The fix seems fairly simple, RTFM (Read The Friendly Manual, we all love Mojang and MC right?), or TLDR; MTLTextureDescriptor size params must be non-zero!
Searching on this MTLTextureDescriptorInternal crash, I see other apps/projects have had similar Metal crashes coming from “zero sized” dimensions:
This appears to be Google’s Filament Metal fix for a similar looking crash log:
id<MTLTexture> MetalSwapChain::ensureDepthStencilTexture(uint32_t width, uint32_t height) {
// Metal does not allow zero-sized textures, and will abort if we try to
// create one ([MTLTextureDescriptorInternal validateWithDevice:]).
width = std::max(width, 1u);
height = std::max(height, 1u);I’d fix myself if I could. 🥲
rmy8885 Yes good investigation and probable solution! I get the same root cause after examining the crash logs on my daughter’s iPad 7th gen (A10 chip)
__pthread_kill
pthread_kill
abort
__assert_rtn
MTLReportFailure.cold.1 ← Metal framework assertion
MTLReportFailure
MTLValidateFeatureSupport ← Feature not supported on this GPU
-[MTLTextureDescriptorInternal validateWithDevice:] ← Texture creation failed
-[AGXMetalA10 initWithDevice:desc:isSuballocDisabled:] ← A10 GPU driver
... (Minecraft rendering code) ...Not sure if this is new information for them but my iPad model is iPad Pro 10.5inch just wanted to put that on here Incase no one else has for this specific model. I have tried every single fix I could find through asking ai and available online and nothing has worked I saved my world to iCloud very well and deleted the app and reinstalled it and nothing. I still get kicked out of the app after being greeted by a white screen and the Mojang logo. I only have access to minecraft through my iPad and it’s an essential tool for me being autistic as it can regulate me not much else can. I really hope they fix it soon my week has been rough without it.
The issue only began after updating the app it worked fine before besides a couple issues with skins.
Having the same issue, before and after the hotfix.
I have an Ipad with IOS 18.7.10, and I have tried everything possible. Hard resetting my Ipad, deleting and redownloading minecraft, renaming/deleting the “options” file, airplane mode, everything I can think of except factory reseting my Ipad. That won’t do anything because I don’t have minecraft backed up in Icloud.
I now know that I’ve lost my worlds because of deleting the game, and I haven't been able not to way to get them back either. Not a big issue, I would just like to play again 😭
What I don’t understand is why a friend of mine, who has the EXACT SAME make and model of Ipad +IOS (18.7.10) as I do, has no issues and can play on minecraft but I can’t? Whats the difference?
Nothing has worked, and I haven’t been able to play in 10 days(!) When will this issue be fixed? I see that Mojang does know about the problem, do we have any approximate time of when we will get a fix for this?
I tried to play Minecraft in my iPad 6, but it crashed, I tried to delet it or delet archives but nothing help me. Mojang you have to solve this bug, please.😕 . Too many people play in iOS. Please don’t be late.
A new hotfix is rolling out, which should fix this issue. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.
I play minecraft on a 7th gen ipad this issue still isn’t fixed for me and i really want to get back to playing minecraft
Thank you so much!! I can’t wait to start playing again 😄
What was the fix? I’m still having the same issue.
A mod said that the patch will be rolling out soon and to give some time, right now I’m just camping the app store for the update! 😅
The fix version is 26.52 Hotfix. At the time of writing this that fix isn’t available on the UK App Store yet.
Mojang may have shipped the fix but they do not have control over Apple approving the version onto the App Store. Hence why the representative above suggested being patient as it rolls out.
Can’t believe how whiney some people have been on this ticket lol, as a developer myself. Some things aren’t a simple 5 second fix, especially when 26.50 which broke it in the first place looks to have been quite a major release.
TLDR: wait for the App Store to say the version is 26.52, UK one currently is on 26.51 still. Mojang cannot control when that occurs.
It’ll probably be available as an update in the next few days. Apple just needs to do their usual review/checks before they allow new apps and updates on the App Store.
Are you guys absolutely certain you uploaded the fixed version to the App Store? Apple NEVER takes this long to validate updates…
🚨 PLEASE READ MESSAGE BELOW 🚨
Yall, we need to stop commenting. Mojang released the hotfix on Friday to Apple. It says fixed on the bug report because they made a hotfix to address it, Apple now just needs to approve it. You can view the report of this here:
Apple rarely validates updates over the weekend. That is why we don’t see an update yet. Apple will likely approve and release the update by Wednesday at the LATEST. If it’s not released by the end of Wednesday, then there will be an issue.
We need to stop commenting; Mojang gets an email every time we do. We should only keep commenting if the hotfix doesn’t work, or if the update hasn’t been released by the end of Wednesday. I know we are all frustrated—it’s been 12 days now. Trust me, we all feel the same way. But we need to leave Mojang alone. The less we comment, the more they’ll be able to focus on other bugs occurring because of this update. We can do this guys—only a few more days!!!
This is taking far too long. It’s been far too long since I’ve been able to get on my realm at this point if I’m not on soon, I’m going to expect reimbursement for a month of realm at least
The update appears to be available on the UK App Store as of checking at 1745.
I can confirm this resolved the issue on my daughters iPad.
The update wasn't showing and the app wasn't working. But I tried offloading it and then downloading it again and it's working! …… Finally!!!! So the download must be the updated version even though no update was showing as available? My Daughter is happy 😊
It’s back up yall!! Finally 🎉🎉🎉
Yay! Thank you my daughter is happy again
Resolved 🙂 Phew, it was not showing as an update, but if you go to app store, goto Minecraft app page, it should refresh the button and allow you to update 🙂
Working now with yesterday’s update, hurray!
Still not working here 😞 😢
Apologies..working now when I went into the app on play store and updated! Thanks for the info.
Ciara, are you running the newest version, 26.52? If so, you should probably make a new bug report. The hotfix fixed it for me. (Thank you Mojang)
Yah it’s working for me too. Also new world UI is nice
I still can’t open Minecraft on my iPad
I HAVEN’T BEEN ABLE TO PLAY FOR WEEKS
Luke, have you updated to the latest hotfix, 26.52? You will have to update the app through the app store.
It has been working fine for me. Been playing for about a week now. If so and it still isn't working, you should file a new bug report. This problem has been fixed.
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