mojira.dev
MC-67097

performance from bad to worse

what I expect is 20-40 fps, with really bad performance in jungles (too many leaf blocks?)

What I get with this snapshot is 2-4 fps, even with NO chunk updates. graphics are set to fast, mipmaps off clouds off, particles minimal.

I believe it was w30 or there abouts I was getting nearly 60fps, so I know this computer , though not a powerhouse, is capable.

Related issues

Comments

galaxy_2alex

Duplicate of MC-45458

migrated

It's not a duplicate. Previous snapshots have been fine

[14:55:52] [Client thread/INFO]: Setting user: porrohman
[14:55:52] [Client thread/INFO]: (Session ID is token:d17eb13fb76649e49bd82c20948ea77f:6ace3bb772134a128c204dfa9763e102)
[14:55:54] [Client thread/INFO]: LWJGL Version: 2.9.1
[14:55:55] [Client thread/INFO]: Reloading ResourceManager: Default
[14:55:56] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:55:56] [Client thread/WARN]: File minecraft:sounds/mob/ghast/fireball.ogg does not exist, cannot add it to event minecraft:item.fireCharge.use
[14:55:56] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:55:56] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:55:56] [Thread-6/INFO]: OpenAL initialized.
[14:55:56] [Sound Library Loader/INFO]: Sound engine started
[14:55:59] [Client thread/INFO]: Created: 512x512 textures-atlas
[14:56:15] [Server thread/INFO]: Starting integrated minecraft server version 14w33a
[14:56:15] [Server thread/INFO]: Generating keypair
[14:56:16] [Server thread/INFO]: Preparing start region for level 0
[14:56:17] [Server thread/INFO]: Preparing spawn area: 60%
[14:56:17] [Server thread/INFO]: Changing view distance to 8, from 10
[14:56:17] [Server thread/INFO]: porrohman[local:E:d27f4d01] logged in with entity id 285 at (177.72666440389872, 49.0, 278.3762143236016)
[14:56:17] [Server thread/INFO]: porrohman joined the game
[14:56:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2077ms behind, skipping 41 tick(s)
[14:57:11] [Server thread/INFO]: Saving and pausing game...
[14:57:11] [Server thread/INFO]: Saving chunks for level '33a'/Overworld
[14:57:11] [Server thread/INFO]: Saving chunks for level '33a'/Nether
[14:57:11] [Server thread/INFO]: Saving chunks for level '33a'/The End
[14:57:13] [Server thread/INFO]: Stopping server
[14:57:13] [Server thread/INFO]: Saving players
[14:57:13] [Server thread/INFO]: Saving worlds
[14:57:13] [Server thread/INFO]: Saving chunks for level '33a'/Overworld
[14:57:13] [Server thread/INFO]: Saving chunks for level '33a'/Nether
[14:57:13] [Server thread/INFO]: Saving chunks for level '33a'/The End
[14:57:14] [Client thread/INFO]: Stopping!
[14:57:14] [Client thread/INFO]: SoundSystem shutting down...
[14:57:14] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

Can't keep up is a new message that has not occured in any previous snapshot. I am well aware that things have changed, since I only play snapshot.
Previous version of snapshot have been hit and miss, and this is one of the misses. w32 was fine.

Note this is a freshly generated SSP hardcore map, biome is forest. Graphics are turned all the way to low. I am getting 50-60 fps at times, then it's dropping down to 0-4 for a period of time, then back up.

migrated

(Unassigned)

Unconfirmed

Minecraft 14w33a

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