When skeletons drop bows, they are supposed to be fully usable, and not have any uses used on them.
However, while killing skeletons, I realized that I had gotten a bow that had very few uses left on it, and you could see that the bar depicting uses was nearly depleted.
Steps to Reproduce:
1. Open a world on either creative or survival
2. Kill many skeletons and hope to get a bow
3. Once you have gotten a bow, see the uses it has left.
Comments 2
Ah! That explains why my custom-mob-spawner-spawned-zombies drop broken swords and completely ignore the damage value :$
Perhaps a better behaviour would be to only select a random durability if the damage value is undefined?
(Similarly, perhaps the villager profession from custom mob spawners could also be random if undefined) puppy eyes
Intended behavior. In Minecraft 1.4 all mobs rare tool drops have limited duribility. I personaly disagree with this change as it almost makes rare drops pointless.