I argue it's not intentional, due to KingBDogz recent tweet from today stating they don't want the warden to be "cheesable from a two block tower" https://twitter.com/kingbdogz/status/1527594347348299776
NOT resolved. Still too few mobs in caves because of new light spawning rules + naturally generated light sources (glow lichen, lava) removing most of the spawning spaces especially in smaller caves.
Not cutting into powder snow is intentional according to devs' Twitter. Not sure about the rest.
This is a feature, not a bug. Height in the past depended on biomes, now it doesn't. This increases terrain diversity.
I'll take a better video later today
this also applies to horses
confirmed for 19w35a
https://bugs.mojang.com/browse/MC-160373 My bug report contains debug 🙂
Huge performance issues and crashing still on 19w35a
More than one player on and And crashing often, crashes every ~30 mins "stackoverflow"
Can confirm 19w35a. It happens literally every single time. The boat disappears too and I have to log off and log back into my server to fix it.
Hoppers that are deactivated by a redstone charge also bounce items around.
The gamerule would only apply to those in adventure mode - you could still have builders in creative (or survival if you wanted to for some reason)
As I posted in MC-2367, I think the best solution would be to have gamerule for blocks that are breakable and one for blocks that are placable. Rather then the value being true/false, it would be a list of block ids. The rules could be added with an NBTeditor or with a command like "/gamerule PlacableBlocks add <id>" and "/gamerule BreakableBlocks remove <id>".
These gamerules would only apply to players in adventure mode.
This way the map creator could set (for example) that torches may be placed and broken, leaves may be broken and buttons may be placed.
The tool solution is not flexible enough imo.
Is indeed duplicate, sorry. Must've missed it.
The unhittable thing wasn't mentioned in the other reports though. I hope it's fixed as well 🙂
There are separate textures for cocoa beans normally and those being hit, so I'd say it's intentional.
What would be ideal imo is a gamerule for blocks that are breakable and one for blocks that are placable. Rather then the value being true/false, it would be a list of block ids. The rules could be added with an NBTeditor or with a command like "/gamerule PlacableBlocks add <id>" and "/gamerule BreakableBlocks remove <id>".
These gamerules would only apply to players in adventure mode.
This way the map creator could set (for example) that torches may be placed and broken, leaves may be broken and buttons may be placed.
Hm.. Does it involve using a stack of empty buckets and a full inventory?
In his video the piston pushing items up is triggered before the item is completely on the pressure plate. Is it possible your version simply does not trigger fast enough?
I experimented more with the bug and it turns out that it randomly happens with skeletons, and it occurs in all biomes (I believe the skeletons must spawn naturally in order to recreate this bug).