mojira.dev

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Assigned

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Reported

MC-300512 So if a skeleton is damaged it holds its bow in a weird position, in which it charges the bow downwards. Duplicate MC-251457 Warden's Sonic Boom attack does not knock back player appropriately from certain distances Works As Intended MCPE-146556 Zombies summond with some spawn events are to fast Duplicate MC-238403 Very Few Mobs Spawn in Caves Cannot Reproduce MC-235814 Minecraft charged me and I didn't get the game Duplicate MCPE-108904 When under water in creating mode it take 10 seconds to break a block Incomplete MC-181009 Being hit by creeper explosion makes your sword or the first item in your hotbar disappear until you use it again. Awaiting Response MC-180367 Falling short distance on Strider Burns Player Cannot Reproduce MC-179248 No item pickup animation Duplicate MC-179067 Basalt Delta Sharp Cutoff between Old biomes and some new Awaiting Response MC-160728 extreme visual behavior Ghast fireball (multiplayer) (video) Awaiting Response MC-160688 elytra velocity resets upon autosave while loading chunks (video) (Multiplayer) Cannot Reproduce MC-160373 Extreme server TPS lag with 2+ players (Contains debug!) Awaiting Response MC-159920 Zombie villagers despawn Works As Intended MC-159447 Bees occasionally get stuck on fences, fence gates, and walls Fixed MC-155649 Villagers cause high amounts of ping on single player worlds Duplicate MC-2485 invisible mobs after teleport Duplicate MC-1307 Corner stairs have a gap in the hitbox Fixed

Comments

I experimented more with the bug and it turns out that it randomly happens with skeletons, and it occurs in all biomes (I believe the skeletons must spawn naturally in order to recreate this bug).

I argue it's not intentional, due to KingBDogz recent tweet from today stating they don't want the warden to be "cheesable from a two block tower" https://twitter.com/kingbdogz/status/1527594347348299776

NOT resolved. Still too few mobs in caves because of new light spawning rules + naturally generated light sources (glow lichen, lava) removing most of the spawning spaces especially in smaller caves.

Not cutting into powder snow is intentional according to devs' Twitter. Not sure about the rest.

This is a feature, not a bug. Height in the past depended on biomes, now it doesn't. This increases terrain diversity.

I'll take a better video later today

this also applies to horses

confirmed for 19w35a

Huge performance issues and crashing still on 19w35a
More than one player on and And crashing often, crashes every ~30 mins "stackoverflow"

Can confirm 19w35a. It happens literally every single time. The boat disappears too and I have to log off and log back into my server to fix it.

Hoppers that are deactivated by a redstone charge also bounce items around.

The gamerule would only apply to those in adventure mode - you could still have builders in creative (or survival if you wanted to for some reason)

As I posted in MC-2367, I think the best solution would be to have gamerule for blocks that are breakable and one for blocks that are placable. Rather then the value being true/false, it would be a list of block ids. The rules could be added with an NBTeditor or with a command like "/gamerule PlacableBlocks add <id>" and "/gamerule BreakableBlocks remove <id>".
These gamerules would only apply to players in adventure mode.

This way the map creator could set (for example) that torches may be placed and broken, leaves may be broken and buttons may be placed.

The tool solution is not flexible enough imo.

Is indeed duplicate, sorry. Must've missed it.

The unhittable thing wasn't mentioned in the other reports though. I hope it's fixed as well 🙂

There are separate textures for cocoa beans normally and those being hit, so I'd say it's intentional.

What would be ideal imo is a gamerule for blocks that are breakable and one for blocks that are placable. Rather then the value being true/false, it would be a list of block ids. The rules could be added with an NBTeditor or with a command like "/gamerule PlacableBlocks add <id>" and "/gamerule BreakableBlocks remove <id>".
These gamerules would only apply to players in adventure mode.

This way the map creator could set (for example) that torches may be placed and broken, leaves may be broken and buttons may be placed.

Hm.. Does it involve using a stack of empty buckets and a full inventory?

In his video the piston pushing items up is triggered before the item is completely on the pressure plate. Is it possible your version simply does not trigger fast enough?