Armor Stands with Marker:1 seem to have their full hit box since you can hit them VERY easily with snowballs.
Pretty easy to test, make an armor stand with nbt Marker:1 then throw snowballs at it, pretty easy to hit it.
Unless I am confused how Marker 1 is suppose to work it should be hidden and not interfere with stuff right?
Linked issues
is duplicated by 4
Comments 9
http://prntscr.com/5t7nt6 Screenshot of arrows bouncing back
Might relate to MC-79357
When is this going to be fixed?!? I can't do something I need to do, as it involves spawning marker armor stands inside the player. This should make no difference to the player, but in fact punching anywhere will destroy the armor stand.
Note: It's not just projectiles! And F3+B shows them with the same hitbox regardless of the marker tag.
It would be indeed really helpful if this tag would work as intended, thank you in advance for considering to prioritise it.
@all: Apparently I missed the public reason why the Marker-tag also changed in that regard that it doesn't get deducted from the rendered entitycount anymore when being set to 1.
This was an useful feature of this tag in my opinion.
Can someone of the issue watchers tell me why this got changed?
I seem to have missed a tweet, or update note for that.
And before I try to find this as issue here on Mojira or add it myself, I rather ask around if it's not intended anymore to work like that, and why.
Thank you in advance and have a nice weekend,
Meri
Perhaps projectiles should ignore armorstands with marker tags?