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MC-75365

entitys disappear when a player dies

Hello,

so I have managed to successfully replicate a bug (or perhaps an already existed bug), it seems whenever the server is overloaded by example alot of mobfarms spreaded around the world and loaded by players, once when a player dies by for example a horde of zombies all mobs including passive mobs in a radius of 16 magical disappear, this includes villagers, all the zombies (if they managed to pick up your armor they will vanish with your armor aswell).

ive tried to test it without overloading the server, and wasn't able to replicate, but when I overloaded the server I was able to replicate it.

for me this looks like it was intended to spare server resources, but the problem is that it breaks the entire game for example my base is under a ocean I managed to get a cow into the mineshaft(tooked me a few hours) but now my cows are gone, also my villager setup was almost gone away.

could someone confirm this bug aswell?

thanks 😉

Related issues

Comments

migrated

Dupe of MC-68403

migrated

I don't fully agree this one is a duplicate, this one does not affect client side but rather server side instead, and also it only happened when the server was overloaded.

there is a big difference between this ticket and the one handed as dupe so let me define it as a list:

1) I had to overload the server in order it happened, else it didn't work, this is not showed on the video from the duped ticket handed out.

2) in the duped ticket the entity was only invisible which states that it is a client issue and when the player relogs the entity is visible again, in my ticket I clearly stated that all the entities in a range of 16 x-z coordinates just got removed that means that they got removed by the server and not being 'invisible'

By that said please keep this ticket on topic, a client bug does not equal a server side bug, and invicible does not equal removal.

Thanks.

migrated

(Unassigned)

Unconfirmed

Minecraft 1.8

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