for some reason I got it fixed by scaling the gamma lightning in the video settings from 100% to lower and vice versa back to 100%, could it be possible that a wrong gamma lightning value could cause this issue?
I did not hear other mobs I was still outside the pyramid however ive mentoid that the state of some blocks randomly update including the sun flower.
for example when I'm 20 or 15 blocks away I see a sun flower but when I'm at 7 or maybe 10 blocks away the sun flower changes into a tall grass, so I geuss thats what happened there to with the pressure plate but then from powered to unpowered which caused the tnt to be ignited.
I will update my video drivers but not my java as I want compatabillity for programming bukkit plugins, I will let you know soon if the problem still persists or not.
thank you🙂
edit
it seems it takes alot of lag away though it still gives me the feeling I'm missing a few frames when I fall and whas sprinting but I guess thats normal in a new world.
Ive use f3+c and uploaded the stacktrace in the attachment, however it seems I'm using Ati readon 6800 instead of Ati 6850
I don't fully agree this one is a duplicate, this one does not affect client side but rather server side instead, and also it only happened when the server was overloaded.
there is a big difference between this ticket and the one handed as dupe so let me define it as a list:
1) I had to overload the server in order it happened, else it didn't work, this is not showed on the video from the duped ticket handed out.
2) in the duped ticket the entity was only invisible which states that it is a client issue and when the player relogs the entity is visible again, in my ticket I clearly stated that all the entities in a range of 16 x-z coordinates just got removed that means that they got removed by the server and not being 'invisible'
By that said please keep this ticket on topic, a client bug does not equal a server side bug, and invicible does not equal removal.
Thanks.